The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:


The following information can be retrieved from the event:

ZenGetter ZenSetter Return Type
player IPlayer
itemInput IItemStack
itemIngredient IItemStack
itenResult IItemStack
breakChance breakChance float