The PlayerRespawn Event is fired whenever a player respawns.
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
The following information can be retrieved from the event:
||bool (states if the respawn is because of the end portal)|