Enchantment Builder
Link to enchantment-builder
Using this package you can create custom enchantments for tools, weapons and probably everything else.
Diese Klasse importieren
Link to diese-klasse-importieren
It might be required for you to import the class if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import mods.contenttweaker.enchantments.EnchantmentBuilder;
Creating an Enchant
Link to creating-an-enchant
First and foremost you will need to create a Material Builder.
This can be done using the static create method.
ZenScript Copy//mods.contenttweaker.enchantments.EnchantmentBuilder.create(String name);
val myChant = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant");
Remember, that you will need to register the enchantment after you've done your changes.
This can be done with the register
method which will return a IEnchantmentDefinition of the new enchantment.
ZenScript CopymyChant.register();
Properties
Link to properties
You can set and get these properties using myChant.name
.
name | Type |
---|---|
name name | Type string |
name allowedOnBooks | Type bool |
name applicableSlots | Type IEntityEquipmentSlot[] (default: empty) |
name curse | Type bool |
name domain | Type string (default: "contenttweaker") |
name maxLevel | Type int (default: 1) |
name minLevel | Type int (default: 1) |
name rarity | Type string (use the custom methods below) |
name treasure | Type bool |
name type | Type string (use the custom methods below) |
Calculated Properties
Link to calculated-properties
You can set and get these properties functions.
name | parameters | Rückgabetyp |
---|---|---|
name canApply | parameters IEnchantmentDefinition thisEnchantment, IItemStack item | Rückgabetyp bool |
name canApplyAtEnchantmentTable | parameters IEnchantmentDefinition thisEnchantment, IItemStack item | Rückgabetyp bool |
name canApplyTogether | parameters IEnchantmentDefinition thisEnchantment, IEnchantmentDefinition other | Rückgabetyp bool |
name calcDamageByCreature | parameters IEnchantmentDefinition thisEnchantment, int level, String creatureType | Rückgabetyp float |
name calcEnchantabilityMin | parameters IEnchantmentDefinition thisEnchantment, int level | Rückgabetyp int |
name calcEnchantabilityMax | parameters IEnchantmentDefinition thisEnchantment, int level | Rückgabetyp int |
name calcModifierDamage | parameters IEnchantmentDefinition thisEnchantment, int level, IDamageSource damageSource | Rückgabetyp int |
name calcTranslatedName | parameters IEnchantmentDefinition thisEnchantment, int level | Rückgabetyp string |
name | parameters | Rückgabetyp |
name onEntityDamaged | parameters IEnchantmentDefinition thisEnchantment, IEntityLivingBase user, IEntity target, int level | Rückgabetyp void |
name onUserHurt | parameters IEnchantmentDefinition thisEnchantment, IEntityLivingBase user, IEntity attacker, int level | Rückgabetyp void |
Rarity and Type
Link to rarity-and-type
Use these methods to be instantly notified if you made a typo.
ZenScript Copy//Rarities
myChant.setRarityCommon()
myChant.setRarityUncommon()
myChant.setRarityRare()
myChant.setRarityVeryRare()
//Types
myChant.setTypeAll()
myChant.setTypeArmor()
myChant.setTypeFeed()
myChant.setTypeLegs()
myChant.setTypeChest()
myChant.setTypeHead()
myChant.setTypeWeapon()
myChant.setTypeDigger()
myChant.setTypeFishingRod()
myChant.setTypeBreakable()
myChant.setTypeBow()
myChant.setTypeWearable()
Beispiel
Link to beispiel
ZenScript Copy#loader contenttweaker
val builder = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant");
builder.applicableSlots = [mainHand, offhand, feet, legs, chest, head];
builder.setTypeAll();
builder.setRarityVeryRare();
builder.calcModifierDamage = function(thisEnch, level, damageSource){
return level;
};
builder.onUserHurt = function(thisEnch, entity, attacker, level) {
entity.health = entity.maxHealth;
if(entity instanceof crafttweaker.player.IPlayer) {
val player as crafttweaker.player.IPlayer = entity;
player.foodStats.addStats(100, 10.0f);
}
};
builder.register();
builder.name = "other_chant";
builder.domain = "definitely_not_cot";
builder.calcModifierDamage = null;
builder.onUserHurt = function(thisEnch, player, attacker, level) {
player.sendMessage("EARNED IT!");
};
builder.register();