IMaterialDefinition

Link to imaterialdefinition

An IMaterialDefinition object represents a material definition in the game. A Material Definition is needed if you want to create a new block.

Dieses Paket importieren

Link to dieses-paket-importieren

It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.BlockMaterial;

Calling an IMaterialDefinition object

Link to calling-an-imaterialdefinition-object

You can get such an object using the Block Material Bracket Handler:
<blockmaterial:wood>

ZenGetters/ZenMethods without parameters

Link to zengetterszenmethods-without-parameters

ZenGetterZenMethodRückgabetyp
ZenGetter
blocksLight
ZenMethod
blocksLight()
Rückgabetyp
bool
ZenGetter
blocksMovement
ZenMethod
blocksMovement()
Rückgabetyp
bool
ZenGetter
canBurn
ZenMethod
getCanBurn()
Rückgabetyp
bool
ZenGetter
mobilityFlag
ZenMethod
getMobilityFlag()
Rückgabetyp
PushReaction
ZenGetter
liquid
ZenMethod
isLiquid()
Rückgabetyp
bool
ZenGetter
opaque
ZenMethod
isOpaque()
Rückgabetyp
bool
ZenGetter
replaceable
ZenMethod
isReplaceable()
Rückgabetyp
bool
ZenGetter
solid
ZenMethod
isSolid()
Rückgabetyp
bool
ZenGetter
toolNotRequired
ZenMethod
isToolNotRequired()
Rückgabetyp
bool

Compare two BlockMaterials

Link to compare-two-blockmaterials

You can use the == operator to see if two MaterialDefinitions are equal

ZenScript
Copy
if(materialA == materialB)
    print("success!");