LivingEntityUseItem

Link to livingentityuseitem

The LivingEntityUseItem event is fired whenever an entity starts using an item, stops doing so, after the player finishes using an item and each tick they use the item.
Since that would be called far too often, there are 4 subEvents that are only called in their specific case.

Diese Klasse importieren

Link to diese-klasse-importieren

It might be required to import the class to avoid errors.

ZenScript
Copy
//Base Event
import crafttweaker.event.EntityLivingUseItemEvent.All;

//Specific Events
import crafttweaker.event.EntityLivingUseItemEvent.Start;
import crafttweaker.event.EntityLivingUseItemEvent.Tick;
import crafttweaker.event.EntityLivingUseItemEvent.Stop;
import crafttweaker.event.EntityLivingUseItemEvent.Finish;

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

LivingEntityUseItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetter/ZenSetter

Link to zengetterzensetter

The following information can be retrieved/set during the event:

ZenGetterRückgabetyp
ZenGetter
player
Rückgabetyp
IPlayer
ZenGetter
isPlayer
Rückgabetyp
bool
ZenGetter
item
Rückgabetyp
IItemStack
ZenGetter
duration
Rückgabetyp
int
ZenSetterParameter Type
ZenSetter
duration
Parameter Type
int