LivingEntityUseItem
Link to livingentityuseitem
The LivingEntityUseItem event is fired whenever an entity starts using an item, stops doing so, after the player finishes using an item and each tick they use the item.
Since that would be called far too often, there are 4 subEvents that are only called in their specific case.
Diese Klasse importieren
Link to diese-klasse-importieren
It might be required to import the class to avoid errors.
ZenScript Copy//Base Event
import crafttweaker.event.EntityLivingUseItemEvent.All;
//Specific Events
import crafttweaker.event.EntityLivingUseItemEvent.Start;
import crafttweaker.event.EntityLivingUseItemEvent.Tick;
import crafttweaker.event.EntityLivingUseItemEvent.Stop;
import crafttweaker.event.EntityLivingUseItemEvent.Finish;
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
LivingEntityUseItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
The following information can be retrieved/set during the event:
ZenGetter | Rückgabetyp |
---|---|
ZenGetter player | Rückgabetyp IPlayer |
ZenGetter isPlayer | Rückgabetyp bool |
ZenGetter item | Rückgabetyp IItemStack |
ZenGetter duration | Rückgabetyp int |
ZenSetter | Parameter Type |
---|---|
ZenSetter duration | Parameter Type int |