This event is fired whenever a Living Entity creature is killed in order to calculate the looting level. The value can be increased or decreased or left as-is. The value may have already been modified by other events, but the original value is not included.

You will need to cast the event in the function header as this class:
crafttweaker.event.LootingLevelEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

LootingLevel Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetter/ZenSetter

Link to zengetterzensetter

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
lootingLevel
ZenSetter
lootingLevel
Type
int
ZenGetter
damageSource
ZenSetter
Type
IDamageSource