PlayerClone
Link to playerclone
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerCloneEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter
Link to zengetter
Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:
ZenGetter | Rückgabetyp |
---|---|
ZenGetter originalPlayer | Rückgabetyp IPlayer |
ZenGetter wasDeath | Rückgabetyp bool (states if the event is because the player died) |