Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerCloneEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterRückgabetyp
ZenGetter
originalPlayer
Rückgabetyp
IPlayer
ZenGetter
wasDeath
Rückgabetyp
bool (states if the event is because the player died)