PlayerDeathDrops

Link to playerdeathdrops

The PlayerDeathDrops Event is fired whenever a player's items fall to the ground due to the player's death.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerDeathDropsEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterRückgabetyp
ZenGetter
player
Rückgabetyp
IPlayer
ZenGetter
items
Rückgabetyp
List<IEntityItem>
ZenGetter
damageSource
Rückgabetyp
IDamageSource

Modifying the item drops

Link to modifying-the-item-drops

You can either add to the droplist or completely substitute it with a new one:

ZenScript
Copy
event.items = //reference to IEntityItem list.

//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);

//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));