Link to zenstager
This class is the main handler for creating new Stages, which then you can build to tell the game to start staging what you've staged. It comes pre-loaded with methods to allow easy integration with other mods using the GameStages API along with some custom tweaks to make modpack makers lives that little bit easier.
You can find more information and the latest source for the class here.
Importing the package
Link to importing-the-package
Stage (Recommended to import also) :
Link to methods
Link to create-stage
Create and returns new Stage
// mods.zenstages.ZenStager.initStage(string stageName); var TestStage = ZenStager.initStage("test");
When you have created your Stage you should then create a static/global file which contains the following so you can then access the Stage on other scripts/classes.
Note: Do not have the
initStage and the
static creation in the same script. Due to limitations and other issues, the
initStage will be called each time you reference a static member. So keep the init and the static creation separate
import mods.zenstages.ZenStager; static TestStage = ZenStager.getStage("test"); // The name being the one you just created.
Link to helper-methods
Get a Stage (Returns null if not found)
// mods.zenstages.ZenStager.getStage(string stageName); var TestStageGet = ZenStager.getStage("test");
Get a map of the Stages which are created.
// mods.zenstages.ZenStager.getStageMap(); var StageMap as Stage[string] = ZenStager.getStageMap();
Get a map of the staged liquids.
// mods.zenstages.ZenStager.getStagedLiquids(); var LiquidMap as ILiquidStack[string] = ZenStager.getStagedLiquids();
Link to staging-methods
// mods.zenstages.ZenStager.addPackage(string packageName, Stage stages); ZenStager.addPackage("appeng", [TestStage]);
// mods.zenstages.ZenStager.addContainer(string packageName, Stage stages); ZenStager.addContainer("my.awesome.container", [TestStage]);
Get the ingredient stage, if staged it will return the Stage or null if not found.
// mods.zenstages.ZenStager.getIngredientStage(IIngredient ingredient); var StickStage as Stage = ZenStager.getIngredientStage(<minecraft:stick>);
Get the liquid stack stage, if staged it will return the Stage or null if not found.
// mods.zenstages.ZenStager.getLiquidStage(ILiquidStack liquidStack); var StickStage as Stage = ZenStager.getLiquidStage(<liquid:water>);
// mods.zenstages.ZenStager.getRecipeNameStage(string recipeName); var RecipeNameStage as Stage = ZenStager.getRecipeNameStage("minecraft:boat");
// mods.zenstages.ZenStager.getContainerStages(string containerName); var ContainerStage as Stage = ZenStager.getContainerStages("my.awesome.container");
// mods.zenstages.ZenStager.getPackageStages(string packageName); var PackageStage as Stage = ZenStager.getPackageStages("appeng");
// mods.zenstages.ZenStager.getDimensionStage(int dimId); var DimStage as Stage = ZenStager.getDimensionStage(-1);
// mods.zenstages.ZenStager.getMobStage(string mobName); var MobStage as Stage = ZenStager.getMobStage("minecraft:skeleton");
// mods.zenstages.ZenStager.getTiCMaterialStage(string material); var TiCMaterialStage as Stage = ZenStager.getTiCMaterialStage("bronze");
Check if something is Staged
Link to check-if-something-is-staged
// mods.zenstages.ZenStager.isStaged(string type, string value); // mods.zenstages.ZenStager.isStaged(string type, int value); // mods.zenstages.ZenStager.isStaged(string type, IIngredient value); ZenStager.isStaged("ingredient", <minecraft:stick>); ZenStager.isStaged("container", "my.awesome.container"); ZenStager.isStaged("mob", "minecraft:skeleton"); ZenStager.isStaged("tinker", "bronze"); ZenStager.isStaged("tinker", "tconstruct:crossbow"); ZenStager.isStaged("recipename", "minecraft:boat"); ZenStager.isStaged("dimension", -1);
Link to debugging
Calling this method will make the mod check over the Stages you have created and what's staged. To see if you have mistakenly staged something more than once. If any are found they are logged to the
crafttweaker.log file. Telling you what is duplicated staged and what stages it is in. This is an ideal method/tool to use before releasing updates to a modpack or just general development of a modpack.
// mods.zenstages.ZenStager.checkConflicts(); ZenStager.checkConflicts();
Link to build-stages
This is important to call after you have completed adding entries to your stages. This calls upon all the mods to actually stage said entries. Failing to run this method will result in nothing being staged!
// mods.zenstager.ZenStager.buildAll(); ZenStager.buildAll();