Blueprint
Link to blueprint
The Blueprint crafting package can be used to add/remove recipes to/from the Immersive Engineering Blueprint crafting.
PSA
Link to psa
The Category String is quite special. For any string entered that doesn't already have an established Category, it'll create a new Category and thus a new Blueprint. This means that you could add a Blueprint Category called "Banana Pancakes" that provides "Food Recipes". After the first entry found it'll generate all additional recipes for that Category String under the generated Category.
Calling The Package
Link to calling-the-package
You can call the Blueprint package using mods.immersiveengineering.Blueprint
.
Add Recipe
Link to add-recipe
Required | Type | Data Type |
---|---|---|
Required Required | Type Category | Data Type String Category |
Required Required | Type Output | Data Type IItemstack |
Required Required | Type Inputs | Data Type IIngredient |
Example
Link to example
ZenScript Copy//Example:
mods.immersiveengineering.Blueprint.addRecipe(String category, IItemStack output, IIngredient[] inputs);
//Using an existing Category String
mods.immersiveengineering.Blueprint.addRecipe("components", <minecraft:diamond>, [<ore:logWood>, <minecraft:dirt>]);
//Using a new Category String (This generates a new Blueprint item)
mods.immersiveengineering.Blueprint.addRecipe("Banana Pancakes", <minecraft:diamond>, [<ore:logWood>, <minecraft:dirt>]);
Remove Recipe
Link to remove-recipe
Type | Data Type |
---|---|
Type Output | Data Type IItemstack |
Example:
Link to example-1
ZenScript Copy//Example:
mods.immersiveengineering.Blueprint.removeRecipe(IItemStack output);
mods.immersiveengineering.Blueprint.removeRecipe(<minecraft:diamond>);