Class
import mods.roots.Costs;Static Properties
Costs.no_cost // No Cost
Costs.additional_cost // Additional Cost
Costs.all_cost_multiplier // Modifies all existing costs
Costs.specific_cost_adjustment // Adjusts a specific cost
Costs.specific_cost_multiplier // Multiplies a specific costNotes
Specifically used for the spell properties, these costs are used as part of the parameters for Spell.setModifierCost.