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Class

script.zs
import mods.roots.Costs;

Static Properties

script.zs
Costs.no_cost // No Cost
Costs.additional_cost // Additional Cost
Costs.all_cost_multiplier // Modifies all existing costs
Costs.specific_cost_adjustment // Adjusts a specific cost
Costs.specific_cost_multiplier // Multiplies a specific cost

Notes

Specifically used for the spell properties, these costs are used as part of the parameters for Spell.setModifierCost.