Home Getting Started With Scripts Using this wiki Commands CTGUI Global functions Bracket Handlers

DamageSource Bracket Handler

The Damage Source Bracket Handler allows you to refer to IDamageSources in the game.

If the Damage source is not one of the predefined ones, this will create a new one with the given name.

Preregistered Damage Source Types
  • IN_FIRE
  • LIGHTNING_BOLT
  • ON_FIRE
  • LAVA
  • HOT_FLOOR
  • IN_WALL
  • CRAMMING
  • DROWN
  • STARVE
  • CACTUS
  • FALL
  • FLY_INTO_WALL
  • OUT_OF_WORLD
  • GENERIC
  • MAGIC
  • WITHER
  • ANVIL
  • FALLING_BLOCK
  • DRAGON_BREATH
  • FIREWORKS
script.zs
<damageSource:type>;
<damageSource:IN_FIRE>;