EntityLivingDeath

Link to entitylivingdeath

The EntityLivingDeath event is fired whenever an Entity is about to die.
It can be canceled to let the entity live.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

EntityLivingDeathEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
damageSource
ZenSetter
Type
IDamageSource

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase
ZenGetter
canceled
ZenSetter
canceled
Type
bool

ZenMethods

  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening