Required Fields will never have a default value, empty defaults means null.

All Fields can be set via setName e.g. block.setUnlocalizedName("name"); and gotten via getName;

NombreTypeRequiredDefault ValueNotes
Nombre
axisAlignedBB
Type
MCAxisAlignedBB
Required
No
Default Value
Full Block
Notes
Lets you set the block's bounding box
Nombre
beaconBase
Type
boolean
Required
No
Default Value
false
Notes
Can this block be used as part of a beacon's base?
Nombre
blockColorSupplier
Type
IBlockColorSupplier
Required
No
Default Value
-1 as color
Notes
The block's color
Nombre
blockHardness
Type
float
Required
No
Default Value
5.0
Notes
How long it takes to break
Nombre
blockLayer
Type
String
Required
No
Default Value
"SOLID"
Notes
"SOLID", "CUTOUT_MIPPED", "CUTOUT", "TRANSLUCENT"
Nombre
blockMaterial
Type
IMaterialDefinition
Required
No
Default Value
Iron
Notes
The Block's base material
Nombre
blockResistance
Type
float
Required
No
Default Value
5.0
Notes
Explosion resistance
Nombre
blockSoundType
Type
SoundType
Required
No
Default Value
Metal
Notes
The Block's sound type (determines things like the breaking sound)
Nombre
creativeTab
Type
CreativeTab
Required
No
Default Value
Misc
Notes
The Creative tab the item will appear in
Nombre
dropHandler
Type
IBlockDropHandler
Required
No
Default Value
Notes
What the block will drop when broken
Nombre
entitySpawnable
Type
boolean
Required
No
Default Value
true
Notes
Can be used to prevent any entities from spawning on this block
Nombre
enumBlockRenderType
Type
String
Required
No
Default Value
"MODEL"
Notes
"INVISIBLE", "LIQUID", "ENTITYBLOCK_ANIMATED", "MODEL" → Sets how the block is rendered
Nombre
fullBlock
Type
boolean
Required
No
Default Value
True
Notes
Used for rendering and light calculations
Nombre
gravity
Type
boolean
Required
No
Default Value
false
Notes
Is this block affected by gravity
Nombre
itemColorSupplier
Type
IItemColorSupplier
Required
No
Default Value
-1 as color
Notes
The block's color when it is in item form
Nombre
lightOpacity
Type
int
Required
No
Default Value
255 if fullBlock is true or 0
Notes
Does Light pass through
Nombre
lightValue
Type
int
Required
No
Default Value
0
Notes
Light level of block, ranges from 0-1. This value is multiplied by 15 to determine the final value.
Nombre
onBlockBreak
Type
IBlockAction
Required
No
Default Value
Notes
Called when Block is broken.
Nombre
onBlockPlace
Type
IBlockAction
Required
No
Default Value
Notes
Called when Block is placed.
Nombre
onRandomTick
Type
IBlockAction
Required
No
Default Value
Notes
Called on a random tick event.
Nombre
onUpdateTick
Type
IBlockAction
Required
No
Default Value
Notes
Called when Block receives a block update.
Nombre
passable
Type
boolean
Required
No
Default Value
Depending on the IMaterialDefinition provided
Notes
Can players pass through this block?
Nombre
replaceable
Type
boolean
Required
No
Default Value
Depending on the IMaterialDefinition provided
Notes
Can this block be replaced by another block?
Nombre
slipperiness
Type
float
Required
No
Default Value
0.6f
Notes
Ice blocks are 0.98f
Nombre
textureLocation
Type
CTResourceLocation
Required
No
Default Value
null
Notes
The block's resource location, used for textures etc.
Nombre
toolClass
Type
String
Required
No
Default Value
pickaxe
Notes
Tool required to Break Block
Nombre
toolLevel
Type
int
Required
No
Default Value
2
Notes
Tool Level required to Break Block
Nombre
translucent
Type
boolean
Required
No
Default Value
false
Notes
Is see through
Nombre
unlocalizedName
Type
String
Required
Yes
Default Value
Notes
Name, should be all lowercase
Nombre
witherProof
Type
boolean
Required
No
Default Value
false
Notes
Can Wither's destroy this block
ZenScript
Copy
#loader contenttweaker

import mods.contenttweaker.VanillaFactory;
import mods.contenttweaker.Block;

var antiIceBlock = VanillaFactory.createBlock("anti_ice", <blockmaterial:ice>);
antiIceBlock.setLightOpacity(3);
antiIceBlock.setLightValue(0);
antiIceBlock.setBlockHardness(5.0);
antiIceBlock.setBlockResistance(5.0);
antiIceBlock.setToolClass("pickaxe");
antiIceBlock.setToolLevel(0);
antiIceBlock.setBlockSoundType(<soundtype:snow>);
antiIceBlock.setSlipperiness(0.3);
antiIceBlock.register();

Localising the block

Link to localising-the-block

You will need to add tile.contenttweaker.blockName.name=Localized Name to the responding language files.
If you have doubts, take a look at the display name of the item when you're holding it before translating it.

Alternatively, you could use CraftTweaker's localization feature, though it's recommended using the language files!