• Adds Turntable Recipe - inputs MUST have a block associated with them. The product state is the block that will be placed after the recipe finishes
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mods.betterwithmods.Turntable.add(IIngredient input, IItemStack productState, IItemStack[] output);

mods.betterwithmods.Turntable.add(IIngredient input, IItemStack[] output);

//Examples
mods.betterwithmods.Turntable.add(<minecraft:grass>, <minecraft:dirt>, [<minecraft:seed>]);

mods.betterwithmods.Turntable.add(<minecraft:gravel>, [<minecraft:flint>]);

Removal by input

Link to removal-by-input

  • Remove a recipe based on the input ingredient
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mods.betterwithmods.Turntable.remove(IIngredient input);
  • Remove all recipes
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mods.betterwithmods.Turntable.removeAll();

Remove by product

Link to remove-by-product

  • Remove a recipe by the productState
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mods.betterwithmods.Turntable.removeRecipe(IItemStack productState);

The Turntable has a recipe builder that allows more precise control over the recipes. All previous methods are simply short cuts to using the builder.

  • To create a new Turntable builder. mods.betterwithmods.Turntable.builder()

  • Turntable methods

    • Sets up the inputs and outputs of the recipe<br /> buildRecipe(IIngredient[] inputs, IItemStack[] outputs)
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      buildRecipe(IIngredient[] inputs, IItemStack[] outputs)
    • Sets the rotations required for the recipe to finish. This defaults to 8.
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      setRotations(int rotations)
    • Set the block that is placed when the recipe is finished.
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      setProductState(IItemStack productState)
    • Finalize the recipe and add it to the game<br /> build()
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      build()

Example builder usage

Link to example-builder-usage

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mods.betterwithmods.Turntable.builder()
.buildRecipe([<minecraft:oak_fence>], [<minecraft:stick>*6])
.build();