Link to entitylivingspawnevent
The EntityLivingSpawn Event is fired whenever an entity tries to join or leave a world.
It has one subclass, the EntityLivingExtendedSpawnEvent that also contains an IMobSpawnerBaseLogic reference.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
EntityLivingSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Link to zengetters
The following information can be retrieved from the event:
Link to event-functions
The despawn event also offers three functions to change the event outcome:
DescriptionForces the entity to (de)spawn
DescriptionForces the entity not to (de)spawn
DescriptionSets the event result to the default state