PlayerSleepInBed
Link to playersleepinbed
El Evento PlayerSleepInBed se activa cada vez que un jugador duerme. Este evento puede controlar si el jugador es capaz de dormir estableciendo resultado
.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSleepInBedEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerSleepInBed Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Tipos de resultado
Link to tipos-de-resultado
- NOT_POSSIBLE
- NOT_POSSIBLE_NOW
- NOT_SAPE
- Ok
- Otro_PROBLEM
- FARE_DESC
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | Return Type |
---|---|
ZenGetter x | Return Type int |
ZenGetter y | Return Type int |
ZenGetter z | Return Type int |
ZenGetter player | Return Type IPlayer |
ZenGetter result | Return Type cadena (los valores posibles están arriba) |
ZenSetters
Link to zensetters
Lo siguiente puede establecerse en el evento:
ZenSetter | Parameter Type |
---|---|
ZenSetter result | Parameter Type cadena (los valores posibles están arriba) |