PlayerInteractBlock

Link to playerinteractblock

The PlayerInteractBlock Event is fired whenever a player right clicks a block.
It can be canceled to prevent any other events from taking place. If the event is canceled, a specific result of success, fail or pass can be provided. By default, the result is pass.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerInteractBlockEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerInteractBlock Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

zengetterzensettertype
zengetter
hitvector
zensetter
type
IVector3d
zengetter
useblock
zensetter
useblock
type
string ("allow" / "deny" / "default")
zengetter
useitem
zensetter
useitem
type
string ("allow" / "deny" / "default")
zengetter
cancellationResult
zensetter
cancellationResult
type
string ("success" / "pass" / "fail")
  • event.cancel() sets the event as cancelled.