Enchantment Builder
Link to enchantment-builder
Using this package you can create custom enchantments for tools, weapons and probably everything else.
Importare la Classe
Link to importare-la-classe
It might be required for you to import the class if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import mods.contenttweaker.enchantments.EnchantmentBuilder;
Creating an Enchant
Link to creating-an-enchant
First and foremost you will need to create a Material Builder.
This can be done using the static create method.
ZenScript Copy//mods.contenttweaker.enchantments.EnchantmentBuilder.create(String name);
val myChant = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant");
Remember, that you will need to register the enchantment after you've done your changes.
This can be done with the register
method which will return a IEnchantmentDefinition of the new enchantment.
ZenScript CopymyChant.register();
Proprietà
Link to proprietà
You can set and get these properties using myChant.name
.
nome | Tipo |
---|---|
nome nome | Tipo string |
nome allowedOnBooks | Tipo bool |
nome applicableSlots | Tipo IEntityEquipmentSlot[] (default: empty) |
nome curse | Tipo bool |
nome domain | Tipo string (default: "contenttweaker") |
nome maxLevel | Tipo int (default: 1) |
nome minLevel | Tipo int (default: 1) |
nome rarity | Tipo string (use the custom methods below) |
nome treasure | Tipo bool |
nome type | Tipo string (use the custom methods below) |
Calculated Properties
Link to calculated-properties
You can set and get these properties functions.
nome | parameters | Return Type |
---|---|---|
nome canApply | parameters IEnchantmentDefinition thisEnchantment, IItemStack item | Return Type bool |
nome canApplyAtEnchantmentTable | parameters IEnchantmentDefinition thisEnchantment, IItemStack item | Return Type bool |
nome canApplyTogether | parameters IEnchantmentDefinition thisEnchantment, IEnchantmentDefinition other | Return Type bool |
nome calcDamageByCreature | parameters IEnchantmentDefinition thisEnchantment, int level, String creatureType | Return Type float |
nome calcEnchantabilityMin | parameters IEnchantmentDefinition thisEnchantment, int level | Return Type int |
nome calcEnchantabilityMax | parameters IEnchantmentDefinition thisEnchantment, int level | Return Type int |
nome calcModifierDamage | parameters IEnchantmentDefinition thisEnchantment, int level, IDamageSource damageSource | Return Type int |
nome calcTranslatedName | parameters IEnchantmentDefinition thisEnchantment, int level | Return Type string |
nome | parameters | Return Type |
nome onEntityDamaged | parameters IEnchantmentDefinition thisEnchantment, IEntityLivingBase user, IEntity target, int level | Return Type void |
nome onUserHurt | parameters IEnchantmentDefinition thisEnchantment, IEntityLivingBase user, IEntity attacker, int level | Return Type void |
Rarity and Type
Link to rarity-and-type
Use these methods to be instantly notified if you made a typo.
ZenScript Copy//Rarities
myChant.setRarityCommon()
myChant.setRarityUncommon()
myChant.setRarityRare()
myChant.setRarityVeryRare()
//Types
myChant.setTypeAll()
myChant.setTypeArmor()
myChant.setTypeFeed()
myChant.setTypeLegs()
myChant.setTypeChest()
myChant.setTypeHead()
myChant.setTypeWeapon()
myChant.setTypeDigger()
myChant.setTypeFishingRod()
myChant.setTypeBreakable()
myChant.setTypeBow()
myChant.setTypeWearable()
Example
Link to example
ZenScript Copy#loader contenttweaker
val builder = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant");
builder.applicableSlots = [mainHand, offhand, feet, legs, chest, head];
builder.setTypeAll();
builder.setRarityVeryRare();
builder.calcModifierDamage = function(thisEnch, level, damageSource){
return level;
};
builder.onUserHurt = function(thisEnch, entity, attacker, level) {
entity.health = entity.maxHealth;
if(entity instanceof crafttweaker.player.IPlayer) {
val player as crafttweaker.player.IPlayer = entity;
player.foodStats.addStats(100, 10.0f);
}
};
builder.register();
builder.name = "other_chant";
builder.domain = "definitely_not_cot";
builder.calcModifierDamage = null;
builder.onUserHurt = function(thisEnch, player, attacker, level) {
player.sendMessage("EARNED IT!");
};
builder.register();