Required Fields will never have a default value, empty defaults means null.

All Fields can be set via setName e.g. block.setUnlocalizedName("name"); and gotten via getName;

이름TypeRequiredDefault ValueNotes
이름
axisAlignedBB
Type
MCAxisAlignedBB
Required
No
Default Value
Full Block
Notes
Lets you set the block's bounding box
이름
beaconBase
Type
boolean
Required
No
Default Value
false
Notes
Can this block be used as part of a beacon's base?
이름
blockColorSupplier
Type
IBlockColorSupplier
Required
No
Default Value
-1 as color
Notes
The block's color
이름
blockHardness
Type
float
Required
No
Default Value
5.0
Notes
How long it takes to break
이름
blockLayer
Type
String
Required
No
Default Value
"SOLID"
Notes
"SOLID", "CUTOUT_MIPPED", "CUTOUT", "TRANSLUCENT"
이름
blockMaterial
Type
IMaterialDefinition
Required
No
Default Value
Iron
Notes
The Block's base material
이름
blockResistance
Type
float
Required
No
Default Value
5.0
Notes
Explosion resistance
이름
blockSoundType
Type
SoundType
Required
No
Default Value
Metal
Notes
The Block's sound type (determines things like the breaking sound)
이름
creativeTab
Type
CreativeTab
Required
No
Default Value
Misc
Notes
The Creative tab the item will appear in
이름
dropHandler
Type
IBlockDropHandler
Required
No
Default Value
Notes
What the block will drop when broken
이름
entitySpawnable
Type
boolean
Required
No
Default Value
true
Notes
Can be used to prevent any entities from spawning on this block
이름
enumBlockRenderType
Type
String
Required
No
Default Value
"MODEL"
Notes
"INVISIBLE", "LIQUID", "ENTITYBLOCK_ANIMATED", "MODEL" → Sets how the block is rendered
이름
fullBlock
Type
boolean
Required
No
Default Value
True
Notes
Used for rendering and light calculations
이름
gravity
Type
boolean
Required
No
Default Value
false
Notes
Is this block affected by gravity
이름
itemColorSupplier
Type
IItemColorSupplier
Required
No
Default Value
-1 as color
Notes
The block's color when it is in item form
이름
lightOpacity
Type
int
Required
No
Default Value
255 if fullBlock is true or 0
Notes
Does Light pass through
이름
lightValue
Type
int
Required
No
Default Value
0
Notes
Light level of block, ranges from 0-1. This value is multiplied by 15 to determine the final value.
이름
onBlockBreak
Type
IBlockAction
Required
No
Default Value
Notes
Called when Block is broken.
이름
onBlockPlace
Type
IBlockAction
Required
No
Default Value
Notes
Called when Block is placed.
이름
onRandomTick
Type
IBlockAction
Required
No
Default Value
Notes
Called on a random tick event.
이름
onUpdateTick
Type
IBlockAction
Required
No
Default Value
Notes
Called when Block receives a block update.
이름
passable
Type
boolean
Required
No
Default Value
Depending on the IMaterialDefinition provided
Notes
Can players pass through this block?
이름
replaceable
Type
boolean
Required
No
Default Value
Depending on the IMaterialDefinition provided
Notes
Can this block be replaced by another block?
이름
slipperiness
Type
float
Required
No
Default Value
0.6f
Notes
Ice blocks are 0.98f
이름
textureLocation
Type
CTResourceLocation
Required
No
Default Value
null
Notes
The block's resource location, used for textures etc.
이름
toolClass
Type
String
Required
No
Default Value
pickaxe
Notes
Tool required to Break Block
이름
toolLevel
Type
int
Required
No
Default Value
2
Notes
Tool Level required to Break Block
이름
translucent
Type
boolean
Required
No
Default Value
false
Notes
Is see through
이름
unlocalizedName
Type
String
Required
Yes
Default Value
Notes
Name, should be all lowercase
이름
witherProof
Type
boolean
Required
No
Default Value
false
Notes
Can Wither's destroy this block
ZenScript
Copy
#loader contenttweaker

import mods.contenttweaker.VanillaFactory;
import mods.contenttweaker.Block;

var antiIceBlock = VanillaFactory.createBlock("anti_ice", <blockmaterial:ice>);
antiIceBlock.setLightOpacity(3);
antiIceBlock.setLightValue(0);
antiIceBlock.setBlockHardness(5.0);
antiIceBlock.setBlockResistance(5.0);
antiIceBlock.setToolClass("pickaxe");
antiIceBlock.setToolLevel(0);
antiIceBlock.setBlockSoundType(<soundtype:snow>);
antiIceBlock.setSlipperiness(0.3);
antiIceBlock.register();

Localising the block

Link to localising-the-block

You will need to add tile.contenttweaker.blockName.name=Localized Name to the responding language files.
If you have doubts, take a look at the display name of the item when you're holding it before translating it.

Alternatively, you could use CraftTweaker's localization feature, though it's recommended using the language files!