EntityLivingDeath

Link to entitylivingdeath

The EntityLivingDeath event is fired whenever an Entity is about to die.
It can be canceled to let the entity live.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

EntityLivingDeathEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetterТип
ZenGetter
damageSource
Тип
IDamageSource