EntityLivingFall
Link to entitylivingfall
The EntityLivingFall Event is fired whenever an entity is set to be falling.
It can be canceled to preven the entity from falling.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingFallEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
EntityLivingFallEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | Тип |
---|---|---|
ZenGetter distance | ZenSetter distance | Тип float |
ZenGetter damageMultiplier | ZenSetter damageMultiplier | Тип float |