EntityLivingHeal
Link to entitylivingheal
EntityLivingHeal Event is fired when an Entity is set to be healed.
If this event is canceled, the Entity is not healed.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHealEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
EntityLivingHealEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | Тип |
---|---|---|
ZenGetter amount | ZenSetter amount | Тип float |