The ExplosionStart Event is fired shortly before an explosion starts. If canceled, the explosion will not happen.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionStartEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

ExplosionStart Events implement the following interfaces and are able to call all of their methods/getters/setters as well: