PlayerAttackEntity

Link to playerattackentity

The PlayerAttackEntity Event is fired whenever a player attacks an Entity.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Следующая информация может быть получена от события:

ZenGetterВозвращаемый тип
ZenGetter
canceled
Возвращаемый тип
boolean
ZenGetter
player
Возвращаемый тип
IPlayer
ZenGetter
target
Возвращаемый тип
IEntity
  • event.cancel() sets the event as cancelled.