PlayerAttackEntity
Link to playerattackentity
The PlayerAttackEntity Event is fired whenever a player attacks an Entity.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
Следующая информация может быть получена от события:
ZenGetter | Возвращаемый тип |
---|---|
ZenGetter canceled | Возвращаемый тип boolean |
ZenGetter player | Возвращаемый тип IPlayer |
ZenGetter target | Возвращаемый тип IEntity |
ZenMethods
Link to zenmethods
event.cancel()
sets the event as cancelled.