PlayerSetSpawn
Link to playersetspawn
The PlayerSetSpawn Event is fired whenever a player's spawn location changes.
It can be canceled to prevent further processing.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSetSpawnEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
PlayerSetSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
Следующая информация может быть получена от события:
ZenGetter | Возвращаемый тип |
---|---|
ZenGetter player | Возвращаемый тип IPlayer |
ZenGetter isForced | Возвращаемый тип bool |
ZenGetter newSpawn | Возвращаемый тип IBlockPos |