The PlayerSetSpawn Event is fired whenever a player's spawn location changes.
It can be canceled to prevent further processing.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSetSpawnEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

PlayerSetSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Следующая информация может быть получена от события:

ZenGetterВозвращаемый тип
ZenGetter
player
Возвращаемый тип
IPlayer
ZenGetter
isForced
Возвращаемый тип
bool
ZenGetter
newSpawn
Возвращаемый тип
IBlockPos