This allows you to add food items to the game!

Create the Food Item Representation

Link to create-the-food-item-representation

Before you can add the item, you need to create a food item Representation which will allow you to set the properties of the item you want to add.
This is where the VanillaFactory comes in:

ZenScript
Copy
mods.contenttweaker.VanillaFactory.createItemFood(String unlocalizedName, int healAmount);

Import the representation Package

Link to import-the-representation-package

It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.ItemFood;

ItemRepresentation Expansion

Link to itemrepresentation-expansion

The ItemFoodRepresentation class expands ItemRepresentation. That means all Methods and ZenProperties that are available for Items are also available for food items!

To get/set the properties you can either use the respecting ZenGetters/Setters or the ZenMethods:

ZenScript
Copy
//property name: healAmount
//ZenGetter
print(item.healAmount);
//ZenSetter
item.healAmount = 16;
//ZenMethods
item.getHealAmount();
item.setHealAmount(64);
Property类型Required默认值Description/Notes
Property
healAmount
类型
int
Required
Yes
默认值
Description/Notes
How many food points are restored when eaten?
Property
alwaysEdible
类型
bool
Required
No
默认值
false
Description/Notes
Can the food still be eaten if the user's food bar is full?
Property
wolfFood
类型
bool
Required
No
默认值
false
Description/Notes
Can the food be used to tame woves?
Property
saturation
类型
float
Required
No
默认值
0.6
Description/Notes
The food's Saturation Value
Property
onItemFoodEaten
类型
IItemFoodEaten
Required
No
默认值
null
Description/Notes
Called when the food item is eaten

Registering the item

Link to registering-the-item

You need to call this method to register the item in the game!
Otherwise nothing will happen!
After you have called this function, you cannot un-register the item or change any of it's properties!

ZenScript
Copy
item.register();