PlayerInteract
Link to playerinteract
The PlayerInteract Event is fired whenever a player interacts with a block.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerInteractEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerInteract Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | 返回值类型 |
---|---|
ZenGetter canceled | 返回值类型 布尔值 |
ZenGetter usingItem | 返回值类型 布尔值 |
ZenGetter usingBlock | 返回值类型 布尔值 |
ZenGetter x | 返回值类型 int |
ZenGetter y | 返回值类型 int |
ZenGetter z | 返回值类型 int |
ZenGetter face | 返回值类型 IFacing |
ZenGetter player | 返回值类型 IPlayer |
ZenGetter world | 返回值类型 IWorld |
ZenGetter block #方块 | 返回值类型 IBlock |
ZenGetter item | 返回值类型 IItemstack |
ZenGetter dimension | 返回值类型 int |
ZenMethods
Link to zenmethods
event.cancel()
sets the event as cancelledevent.useBlock()
sets usingBlock to trueevent.useItem()
sets usingItem to trueevent.damageItem(int amount)
damages the item by the specified amount