PlayerInteractEntity
Link to playerinteractentity
The PlayerInteractEntity Event is fired whenever a player interacts with an Entity. It can be canceled to prevent the interaction from taking place. If the event is canceled, a specific result of success, fail or pass can be provided. By default, the result is pass.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerInteractEntityEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerInteractEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters & ZenSetters
Link to zengetters--zensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetters | 返回值类型 |
---|---|---|
ZenGetter player | ZenSetters | 返回值类型 IPlayer |
ZenGetter target | ZenSetters | 返回值类型 IEntity |
ZenGetter cancellationResult | ZenSetters cancellationResult | 返回值类型 string ("success" / "pass" / "fail") |
ZenMethods
Link to zenmethods
event.cancel()
sets the event as cancelled.