MCPlayerWakeUpEvent

Link to mcplayerwakeupevent

Questa classe è stata aggiunta da una mod con ID crafttweaker. Perciò, è necessario avere questa mod installata per poter utilizzare questa funzione.

Importare la Classe

Link to importare-la-classe

Potrebbe essere necessario importare il pacchetto, se si incontrano dei problemi (come castare un vettore), quindi meglio essere sicuri e aggiungere la direttiva di importazione.

ZenScript
Copy
crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent
ZenScript
Copy
new crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
ParametroTipoDescrizione
Parametro
handler
Tipo
function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>
Descrizione
Nessuna descrizione fornita

Returns crafttweaker.api.entity.player.MCPlayerEntity

ZenScript
Copy
myMCPlayerWakeUpEvent.getEntityPlayer();

Returns: Player

Returns crafttweaker.api.entity.player.MCPlayerEntity

ZenScript
Copy
myMCPlayerWakeUpEvent.getPlayer();

Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.

Restituisce un booleano

ZenScript
Copy
myMCPlayerWakeUpEvent.hasResult();

Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.

Restituisce un booleano

ZenScript
Copy
myMCPlayerWakeUpEvent.isCancelable();

Determine if this event is canceled and should stop executing. Returns: The current canceled state

Restituisce un booleano

ZenScript
Copy
myMCPlayerWakeUpEvent.isCanceled();
ZenScript
Copy
myMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
ParametroTipoDescrizione
Parametro
cancel
Tipo
boolean
Descrizione
Nessuna descrizione fornita

Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.

Restituisce un booleano

ZenScript
Copy
myMCPlayerWakeUpEvent.shouldSetSpawn();

Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.

Restituisce un booleano

ZenScript
Copy
myMCPlayerWakeUpEvent.updateWorld();

Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.

Restituisce un booleano

ZenScript
Copy
myMCPlayerWakeUpEvent.wakeImmediately();