MCPlayerWakeUpEvent
Link to mcplayerwakeupevent
This class was added by a mod with mod-id crafttweaker
. So you need to have this mod installed if you want to use this feature.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
ZenScript Copycrafttweaker.api.event.entity.player.MCPlayerWakeUpEvent
Constructors
Link to constructors
ZenScript Copynew crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
Parameter | Type | Description |
---|---|---|
Parameter handler | Type function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent> | Description No description provided |
Methods
Link to methods
getEntityPlayer
Link to getentityplayer
Returns crafttweaker.api.entity.player.MCPlayerEntity
ZenScript CopymyMCPlayerWakeUpEvent.getEntityPlayer();
getPlayer
Link to getplayer
Returns: Player
Returns crafttweaker.api.entity.player.MCPlayerEntity
ZenScript CopymyMCPlayerWakeUpEvent.getPlayer();
hasResult
Link to hasresult
Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.
Returns boolean
ZenScript CopymyMCPlayerWakeUpEvent.hasResult();
isCancelable
Link to iscancelable
Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.
Returns boolean
ZenScript CopymyMCPlayerWakeUpEvent.isCancelable();
isCanceled
Link to iscanceled
Determine if this event is canceled and should stop executing. Returns: The current canceled state
Returns boolean
ZenScript CopymyMCPlayerWakeUpEvent.isCanceled();
setCanceled
Link to setcanceled
ZenScript CopymyMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
Parameter | Type | Description |
---|---|---|
Parameter cancel | Type boolean | Description No description provided |
shouldSetSpawn
Link to shouldsetspawn
Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
Returns boolean
ZenScript CopymyMCPlayerWakeUpEvent.shouldSetSpawn();
updateWorld
Link to updateworld
Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
Returns boolean
ZenScript CopymyMCPlayerWakeUpEvent.updateWorld();
wakeImmediately
Link to wakeimmediately
Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
Returns boolean
ZenScript CopymyMCPlayerWakeUpEvent.wakeImmediately();