MCPlayerWakeUpEvent
Link to mcplayerwakeupevent
这个类由mod-id为crafttweaker
的模组添加. 因此,如果要使用此功能,则需要安装此mod。
导入类
Link to 导入类
如果遇到任何问题(例如强制转换数组),则可能需要导入软件包,因此,最好的方式就是导入包支持。
ZenScript Copycrafttweaker.api.event.entity.player.MCPlayerWakeUpEvent
Constructor #构造函数
Link to constructor-构造函数
ZenScript Copynew crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
参数 | 类型 | 描述 |
---|---|---|
参数 handler | 类型 function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent> | 描述 No description provided |
使用方式
Link to 使用方式
getEntityPlayer
Link to getentityplayer
Returns crafttweaker.api.entity.player.MCPlayerEntity
ZenScript CopymyMCPlayerWakeUpEvent.getEntityPlayer();
getPlayer
Link to getplayer
Returns: Player
Returns crafttweaker.api.entity.player.MCPlayerEntity
ZenScript CopymyMCPlayerWakeUpEvent.getPlayer();
hasResult
Link to hasresult
Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.
返回为布尔值
ZenScript CopymyMCPlayerWakeUpEvent.hasResult();
isCancelable
Link to iscancelable
Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.
返回为布尔值
ZenScript CopymyMCPlayerWakeUpEvent.isCancelable();
isCanceled
Link to iscanceled
Determine if this event is canceled and should stop executing. Returns: The current canceled state
返回为布尔值
ZenScript CopymyMCPlayerWakeUpEvent.isCanceled();
setCanceled
Link to setcanceled
ZenScript CopymyMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
参数 | 类型 | 描述 |
---|---|---|
参数 cancel | 类型 布尔值 | 描述 No description provided |
shouldSetSpawn
Link to shouldsetspawn
Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
返回为布尔值
ZenScript CopymyMCPlayerWakeUpEvent.shouldSetSpawn();
updateWorld
Link to updateworld
Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
返回为布尔值
ZenScript CopymyMCPlayerWakeUpEvent.updateWorld();
wakeImmediately
Link to wakeimmediately
Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
返回为布尔值
ZenScript CopymyMCPlayerWakeUpEvent.wakeImmediately();