MCPlayerWakeUpEvent

Link to mcplayerwakeupevent

这个类由mod-id为crafttweaker的模组添加. 因此,如果要使用此功能,则需要安装此mod。

如果遇到任何问题(例如强制转换数组),则可能需要导入软件包,因此,最好的方式就是导入包支持。

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crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent

Constructor #构造函数

Link to constructor-构造函数

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new crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
参数类型描述
参数
handler
类型
function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>
描述
No description provided

Returns crafttweaker.api.entity.player.MCPlayerEntity

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myMCPlayerWakeUpEvent.getEntityPlayer();

Returns: Player

Returns crafttweaker.api.entity.player.MCPlayerEntity

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myMCPlayerWakeUpEvent.getPlayer();

Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.

返回为布尔值

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myMCPlayerWakeUpEvent.hasResult();

Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.

返回为布尔值

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myMCPlayerWakeUpEvent.isCancelable();

Determine if this event is canceled and should stop executing. Returns: The current canceled state

返回为布尔值

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myMCPlayerWakeUpEvent.isCanceled();
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myMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
参数类型描述
参数
cancel
类型
布尔值
描述
No description provided

Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.

返回为布尔值

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myMCPlayerWakeUpEvent.shouldSetSpawn();

Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.

返回为布尔值

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myMCPlayerWakeUpEvent.updateWorld();

Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.

返回为布尔值

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myMCPlayerWakeUpEvent.wakeImmediately();