MCPlayerWakeUpEvent
Link to mcplayerwakeupevent
Questa classe è stata aggiunta da una mod con ID crafttweaker
. Perciò, è necessario avere questa mod installata per poter utilizzare questa funzione.
Importare la Classe
Link to importare-la-classe
Potrebbe essere necessario importare il pacchetto, se si incontrano dei problemi (come castare un vettore), quindi meglio essere sicuri e aggiungere la direttiva di importazione.
ZenScript Copycrafttweaker.api.event.entity.player.MCPlayerWakeUpEvent
Constructors
Link to constructors
ZenScript Copynew crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro handler | Tipo function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent> | Descrizione Nessuna descrizione fornita |
Metodi
Link to metodi
getEntityPlayer
Link to getentityplayer
Returns crafttweaker.api.entity.player.MCPlayerEntity
ZenScript CopymyMCPlayerWakeUpEvent.getEntityPlayer();
getPlayer
Link to getplayer
Returns: Player
Returns crafttweaker.api.entity.player.MCPlayerEntity
ZenScript CopymyMCPlayerWakeUpEvent.getPlayer();
hasResult
Link to hasresult
Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.
Restituisce un booleano
ZenScript CopymyMCPlayerWakeUpEvent.hasResult();
isCancelable
Link to iscancelable
Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.
Restituisce un booleano
ZenScript CopymyMCPlayerWakeUpEvent.isCancelable();
isCanceled
Link to iscanceled
Determine if this event is canceled and should stop executing. Returns: The current canceled state
Restituisce un booleano
ZenScript CopymyMCPlayerWakeUpEvent.isCanceled();
setCanceled
Link to setcanceled
ZenScript CopymyMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro cancel | Tipo boolean | Descrizione Nessuna descrizione fornita |
shouldSetSpawn
Link to shouldsetspawn
Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
Restituisce un booleano
ZenScript CopymyMCPlayerWakeUpEvent.shouldSetSpawn();
updateWorld
Link to updateworld
Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
Restituisce un booleano
ZenScript CopymyMCPlayerWakeUpEvent.updateWorld();
wakeImmediately
Link to wakeimmediately
Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
Restituisce un booleano
ZenScript CopymyMCPlayerWakeUpEvent.wakeImmediately();