The blockbuilder is used to... build blocks (you totally didn't see that one coming, right... right?).<br> Once you created it you can set various properties which will be outlined by the separate methods. <p> You can also change the block's type to create a more specialized form of block (e.g. stairs or Blocks that can be rotated in the same way logs can). To tell CoT that you want the block to appear ingame you need to call this#build(String) and specify a valid resource location path.

This class was added by a mod with mod-id contenttweaker. So you need to have this mod installed if you want to use this feature.

Diese Klasse importieren

Link to diese-klasse-importieren

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.contenttweaker.block.BlockBuilder;

Implemented Interfaces

Link to implemented-interfaces

BlockBuilder implements the following interfaces. That means all methods defined in these interfaces are also available in BlockBuilder

Creates a new BlockBuilder. <br /> Remember that this will not create a new block in the game, you need to call this#build(String) for that.

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new BlockBuilder(material as MCMaterial) as BlockBuilder
new BlockBuilder(<blockmaterial:earth>);
ParameterTypeBeschreibungOptionalDefaultValue
Parameter
material
Type
MCMaterial
Beschreibung
The material this block will have
Optional
true
DefaultValue
blockmaterial:iron

Name: notSolid

Instructs CoT that this block is not solid. <p> This is required if your model is not a full block (16x16x16). It is also required if your model is see-through (like glass). Set this if your block creates some X-Ray effects when it's placed.

Return Type: BlockBuilder

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// BlockBuilder.notSolid() as BlockBuilder

myBlockBuilder.notSolid();

Name: setRequiresTool

Sets that the block needs a tool to harvest.

Return Type: BlockBuilder

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// BlockBuilder.setRequiresTool() as BlockBuilder

myBlockBuilder.setRequiresTool();

Link to g-withhardnessandresistance

Name: withHardnessAndResistance

Sets the block's hardness and resistance levels. Unlike the other method, this one only accepts one parameter and will use that value for both properties.

Return Type: BlockBuilder

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// BlockBuilder.withHardnessAndResistance(hardnessAndResistance as float) as BlockBuilder

myBlockBuilder.withHardnessAndResistance(0.5f);
ParameterTypeBeschreibung
Parameter
hardnessAndResistance
Type
float
Beschreibung
The value to set for hardness and for resistance.

Link to g-withhardnessandresistance-1

Name: withHardnessAndResistance

Sets the block's hardness and resistance levels. Unlike the other method, this one allows you to set each property one to a separate value.

Return Type: BlockBuilder

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// BlockBuilder.withHardnessAndResistance(hardnessIn as float, resistanceIn as float) as BlockBuilder

myBlockBuilder.withHardnessAndResistance(0.5f, 0.5f);
ParameterTypeBeschreibung
Parameter
hardnessIn
Type
float
Beschreibung
The value to set for hardness
Parameter
resistanceIn
Type
float
Beschreibung
The value to set for resistance.

Name: withHarvestLevel

Sets the mining level required to mine this block

Return Type: BlockBuilder

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// BlockBuilder.withHarvestLevel(harvestLevel as int) as BlockBuilder

myBlockBuilder.withHarvestLevel(3);
ParameterTypeBeschreibung
Parameter
harvestLevel
Type
int
Beschreibung
The harvest level requried

Name: withHarvestTool

Sets the tool required to harvest this block

Return Type: BlockBuilder

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// BlockBuilder.withHarvestTool(harvestTool as ToolType) as BlockBuilder

myBlockBuilder.withHarvestTool(<tooltype:shovel>);
ParameterTypeBeschreibung
Parameter
harvestTool
Type
ToolType
Beschreibung
The tool type

Name: withItemGroup

Sets the item group in which this block will appear

Return Type: BlockBuilder

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// BlockBuilder.withItemGroup(group as MCItemGroup) as BlockBuilder

myBlockBuilder.withItemGroup(<itemgroup:building_blocks>);
ParameterTypeBeschreibung
Parameter
group
Type
MCItemGroup
Beschreibung
The group to set

Name: withLightValue

Sets the block's light value.

Return Type: BlockBuilder

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// BlockBuilder.withLightValue(lightValueIn as int) as BlockBuilder

myBlockBuilder.withLightValue(15);
ParameterTypeBeschreibung
Parameter
lightValueIn
Type
int
Beschreibung
The light level to set

Name: withLootFrom

Will instruct CoT to override this block's loot table with the one of the block Provided. Currently this will still create a loot table entry, though it will be ignored by the game.

Return Type: BlockBuilder

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// BlockBuilder.withLootFrom(blockIn as MCBlock) as BlockBuilder

myBlockBuilder.withLootFrom(<block:minecraft:diamond>);
ParameterTypeBeschreibung
Parameter
blockIn
Type
MCBlock
Beschreibung
The block whose loot table should be applied

Name: withMaxStackSize

Sets the maximum Stack size that this block can have when in your inventory. Will be 64 if unchanged.

Return Type: BlockBuilder

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// BlockBuilder.withMaxStackSize(size as int) as BlockBuilder

myBlockBuilder.withMaxStackSize(16);
ParameterTypeBeschreibung
Parameter
size
Type
int
Beschreibung
The size to set.

Name: withRarity

Allows you to set the rarity of this block.

Return Type: BlockBuilder

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// BlockBuilder.withRarity(rarity as string) as BlockBuilder

myBlockBuilder.withRarity("UNCOMMON");
ParameterTypeBeschreibung
Parameter
rarity
Type
string
Beschreibung
The rarity

Name: withRenderType

Sets the block's render type. Will also set the block as this#notSolid() if the argument is not solid

Return Type: BlockBuilder

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// BlockBuilder.withRenderType(renderType as BlockRenderType) as BlockBuilder

myBlockBuilder.withRenderType(BlockRenderType.TRANSLUCENT);
ParameterTypeBeschreibung
Parameter
renderType
Type
BlockRenderType
Beschreibung
No Description Provided

Name: withSlipperiness

Sets the slipperiness.

Return Type: BlockBuilder

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// BlockBuilder.withSlipperiness(slipperinessIn as float) as BlockBuilder

myBlockBuilder.withSlipperiness(0.5f);
ParameterTypeBeschreibung
Parameter
slipperinessIn
Type
float
Beschreibung
The value to set

Name: withTickRandomly

Sets that the block should be ticked randomly.

Return Type: BlockBuilder

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// BlockBuilder.withTickRandomly() as BlockBuilder

myBlockBuilder.withTickRandomly();

Name: withType

Sets the specific type of this block. After this method is called the builder's context will switch to the more provided type builder. That means that the methods of this builder will no longer be available, so any properties you wish to set should be set before you call this method.

Return Type: T

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BlockBuilder.withType<T : BlockTypeBuilder>() as T
ParameterTypeBeschreibung
Parameter
T
Type
BlockTypeBuilder
Beschreibung
The Type of block that this should become

Name: withoutDrops

Will instruct CoT that this block will not have any loot entries. Currently this will still create a loot table entry, though it will be ignored by the game.

Return Type: BlockBuilder

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// BlockBuilder.withoutDrops() as BlockBuilder

myBlockBuilder.withoutDrops();

Link to g-withoutmovementblocking

Name: withoutMovementBlocking

Instructs CoT that this block will does not block movement. Will also set the block as this#notSolid()

Return Type: BlockBuilder

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// BlockBuilder.withoutMovementBlocking() as BlockBuilder

myBlockBuilder.withoutMovementBlocking();