BlockBuilder
Link to blockbuilder
The blockbuilder is used to... build blocks (you totally didn't see that one coming, right... right?).
Once you created it you can set various properties which will be outlined by the separate methods.
You can also change the block's type to create a more specialized form of block (e.g. stairs or Blocks that can be rotated in the same way logs can). To tell CoT that you want the block to appear ingame you need to call this#build(String) and specify a valid resource location path.
This class was added by a mod with mod-id contenttweaker
. So you need to have this mod installed if you want to use this feature.
Diese Klasse importieren
Link to diese-klasse-importieren
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.contenttweaker.block.BlockBuilder;
Implemented Interfaces
Link to implemented-interfaces
BlockBuilder implements the following interfaces. That means all methods defined in these interfaces are also available in BlockBuilder
Constructors
Link to constructors
Creates a new BlockBuilder.
Remember that this will not create a new block in the game, you need to call this#build(String) for that.
ZenScript Copynew BlockBuilder(material as MCMaterial) as BlockBuilder
new BlockBuilder(<blockmaterial:earth>);
Parameter | Type | Beschreibung | Optional | DefaultValue |
---|---|---|---|---|
Parameter material | Type MCMaterial | Beschreibung The material this block will have | Optional true | DefaultValue blockmaterial:iron |
Methoden
Link to methoden
Name: notSolid
Instructs CoT that this block is not solid.
This is required if your model is not a full block (16x16x16). It is also required if your model is see-through (like glass). Set this if your block creates some X-Ray effects when it's placed.
Returns: This builder, used for chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.notSolid() as BlockBuilder
myBlockBuilder.notSolid();
Name: opaque
Sets that the block is opaque, like vanilla glass.
Returns: The builder, used for method chaining.
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.opaque() as BlockBuilder
myBlockBuilder.opaque();
Name: setRequiresTool
Sets that the block needs a tool to harvest.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.setRequiresTool() as BlockBuilder
myBlockBuilder.setRequiresTool();
Name: withHardnessAndResistance
Sets the block's hardness and resistance levels. Unlike the other method, this one only accepts one parameter and will use that value for both properties.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withHardnessAndResistance(hardnessAndResistance as float) as BlockBuilder
myBlockBuilder.withHardnessAndResistance(0.5f);
Parameter | Type | Beschreibung |
---|---|---|
Parameter hardnessAndResistance | Type float | Beschreibung The value to set for hardness and for resistance. |
Name: withHardnessAndResistance
Sets the block's hardness and resistance levels. Unlike the other method, this one allows you to set each property one to a separate value.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withHardnessAndResistance(hardnessIn as float, resistanceIn as float) as BlockBuilder
myBlockBuilder.withHardnessAndResistance(0.5f, 0.5f);
Parameter | Type | Beschreibung |
---|---|---|
Parameter hardnessIn | Type float | Beschreibung The value to set for hardness |
Parameter resistanceIn | Type float | Beschreibung The value to set for resistance. |
Name: withHarvestLevel
Sets the mining level required to mine this block
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withHarvestLevel(harvestLevel as int) as BlockBuilder
myBlockBuilder.withHarvestLevel(3);
Parameter | Type | Beschreibung |
---|---|---|
Parameter harvestLevel | Type int | Beschreibung The harvest level requried |
Name: withHarvestTool
Sets the tool required to harvest this block
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withHarvestTool(harvestTool as ToolType) as BlockBuilder
myBlockBuilder.withHarvestTool(<tooltype:shovel>);
Parameter | Type | Beschreibung |
---|---|---|
Parameter harvestTool | Type ToolType | Beschreibung The tool type |
Name: withItemGroup
Sets the item group in which this block will appear
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withItemGroup(group as ItemGroup) as BlockBuilder
myBlockBuilder.withItemGroup(<itemgroup:building_blocks>);
Parameter | Type | Beschreibung |
---|---|---|
Parameter group | Type ItemGroup | Beschreibung The group to set |
Name: withJumpFactor
Sets the jump factor.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withJumpFactor(jumpFactorIn as float) as BlockBuilder
myBlockBuilder.withJumpFactor(2.5f);
Parameter | Type | Beschreibung |
---|---|---|
Parameter jumpFactorIn | Type float | Beschreibung The value to set |
Name: withLightValue
Sets the block's light value.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withLightValue(lightValueIn as int) as BlockBuilder
myBlockBuilder.withLightValue(15);
Parameter | Type | Beschreibung |
---|---|---|
Parameter lightValueIn | Type int | Beschreibung The light level to set |
Name: withLootFrom
Will instruct CoT to override this block's loot table with the one of the block Provided. Currently this will still create a loot table entry, though it will be ignored by the game.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withLootFrom(blockIn as MCBlock) as BlockBuilder
myBlockBuilder.withLootFrom(<block:minecraft:diamond>);
Parameter | Type | Beschreibung |
---|---|---|
Parameter blockIn | Type MCBlock | Beschreibung The block whose loot table should be applied |
Name: withMaxStackSize
Sets the maximum Stack size that this block can have when in your inventory. Will be 64 if unchanged.
Returns: This builder, used for chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withMaxStackSize(size as int) as BlockBuilder
myBlockBuilder.withMaxStackSize(16);
Parameter | Type | Beschreibung |
---|---|---|
Parameter size | Type int | Beschreibung The size to set. |
Name: withRarity
Allows you to set the rarity of this block.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withRarity(rarity as string) as BlockBuilder
myBlockBuilder.withRarity("UNCOMMON");
Parameter | Type | Beschreibung |
---|---|---|
Parameter rarity | Type string | Beschreibung The rarity |
Name: withRenderType
Sets the block's render type. Will also set the block as this#notSolid() if the argument is not solid
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withRenderType(renderType as BlockRenderType) as BlockBuilder
myBlockBuilder.withRenderType(BlockRenderType.TRANSLUCENT);
Parameter | Type | Beschreibung |
---|---|---|
Parameter renderType | Type BlockRenderType | Beschreibung No Description Provided |
Name: withSlipperiness
Sets the slipperiness.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withSlipperiness(slipperinessIn as float) as BlockBuilder
myBlockBuilder.withSlipperiness(0.5f);
Parameter | Type | Beschreibung |
---|---|---|
Parameter slipperinessIn | Type float | Beschreibung The value to set |
Name: withSpeedFactor
Sets the speed factor.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withSpeedFactor(speedFactorIn as float) as BlockBuilder
myBlockBuilder.withSpeedFactor(2.5f);
Parameter | Type | Beschreibung |
---|---|---|
Parameter speedFactorIn | Type float | Beschreibung The value to set |
Name: withTickRandomly
Sets that the block should be ticked randomly.
Returns: The builder, used for method chaining.
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withTickRandomly() as BlockBuilder
myBlockBuilder.withTickRandomly();
Name: withType
Sets the specific type of this block. After this method is called the builder's context will switch to the more provided type builder. That means that the methods of this builder will no longer be available, so any properties you wish to set should be set before you call this method.
Returns: A builder with the given block.
Return Type: T
ZenScript CopyBlockBuilder.withType<T : BlockTypeBuilder>() as T
Parameter | Type | Beschreibung |
---|---|---|
Parameter T | Type BlockTypeBuilder | Beschreibung The Type of block that this should become |
Name: withVariableOpacity
Sets that the block has variable opacity.
Returns: The builder, used for method chaining.
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withVariableOpacity() as BlockBuilder
myBlockBuilder.withVariableOpacity();
Name: withoutDrops
Will instruct CoT that this block will not have any loot entries. Currently this will still create a loot table entry, though it will be ignored by the game.
Returns: This builder, used for method chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withoutDrops() as BlockBuilder
myBlockBuilder.withoutDrops();
Name: withoutMovementBlocking
Instructs CoT that this block will does not block movement. Will also set the block as this#notSolid()
Returns: This builder, used for chaining
Return Type: BlockBuilder
ZenScript Copy// BlockBuilder.withoutMovementBlocking() as BlockBuilder
myBlockBuilder.withoutMovementBlocking();