This class was added by a mod with mod-id cinematic_transitions. So you need to have this mod installed if you want to use this feature.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.cinematic_transitions.PlayManager;

Name: playPopUp

Return Type: void

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PlayManager.playPopUp(registryName as string) as void
ParameterTypeDescription
Parameter
registryName
Type
string
Description
take the registry name of a PopUp registered using Json, plays the popup provided.

Name: playTransition

Plays transition (black bars on the top and bottom of screen) with no children (popups)

Return Type: void

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// PlayManager.playTransition() as void

PlayManager.playTransition();

Name: playTransition

Return Type: void

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PlayManager.playTransition(childName as string) as void
ParameterTypeDescription
Parameter
childName
Type
string
Description
Plays transition with child. Syncs up the child wait duration and transition length to parent's

Link to registerBiomePopUpListener

Name: registerBiomePopUpListener

Registers a listener that triggers given popup when player enters given biome

Return Type: void

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PlayManager.registerBiomePopUpListener(biomeName as string, popUp as string, hasTransition as boolean) as void
ParameterTypeDescription
Parameter
biomeName
Type
string
Description
registry name of biome
Parameter
popUp
Type
string
Description
registry name of popup
Parameter
hasTransition
Type
boolean
Description
whether if transition should be played

Link to registerDimensionPopUpListener

Name: registerDimensionPopUpListener

Registers a listener that triggers given popup when player enters given dimension

Return Type: void

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PlayManager.registerDimensionPopUpListener(dimensionName as string, popUp as string, hasTransition as boolean) as void
ParameterTypeDescription
Parameter
dimensionName
Type
string
Description
registry name of dimension
Parameter
popUp
Type
string
Description
registry name of popup
Parameter
hasTransition
Type
boolean
Description
whether if transition should be played

Link to registerEntityPopUpListener

Name: registerEntityPopUpListener

Registers a listener that triggers given popup when given entity spawns

Return Type: void

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PlayManager.registerEntityPopUpListener(entityName as string, popUp as string, hasTransition as boolean) as void
ParameterTypeDescription
Parameter
entityName
Type
string
Description
entity type
Parameter
popUp
Type
string
Description
registry name of popup
Parameter
hasTransition
Type
boolean
Description
whether if transition should be played

Link to registerStructurePopUpListener

Name: registerStructurePopUpListener

Registers a listener that triggers given popup when player enters given structure

Return Type: void

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PlayManager.registerStructurePopUpListener(structureName as string, popUp as string, hasTransition as boolean) as void
ParameterTypeDescription
Parameter
structureName
Type
string
Description
registry name of structure
Parameter
popUp
Type
string
Description
registry name of popup
Parameter
hasTransition
Type
boolean
Description
whether if transition should be played

Link to setHideInventory

Name: setHideInventory

Return Type: void

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PlayManager.setHideInventory(hideInventory as boolean) as void
ParameterTypeDescription
Parameter
hideInventory
Type
boolean
Description
whether if the hotbar, health, etc should be hidden during popup/transition