BlockBuilder
The blockbuilder is used to... build blocks (you totally didn't see that one coming, right... right?).
Once you created it you can set various properties which will be outlined by the separate methods.
You can also change the block's type to create a more specialized form of block (e.g. stairs or Blocks that can be rotated in the same way logs can). To tell CoT that you want the block to appear ingame you need to call [this](.)#build(String) and specify a valid resource location path.
This class was added by a mod with mod-id contenttweaker
. So you need to have this mod installed if you want to use this feature.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Implemented Interfaces
BlockBuilder implements the following interfaces. That means all methods defined in these interfaces are also available in BlockBuilder
Constructors
Creates a new BlockBuilder. Remember that this will not create a new block in the game, you need to call this#build(String) for that.
Methods
notSolid
Instructs CoT that this block is not solid.
This is required if your model is not a full block (16x16x16). It is also required if your model is see-through (like glass). Set this if your block creates some X-Ray effects when it's placed.
Return Type: BlockBuilder
withHardnessAndResistance
Sets the block's hardness and resistance levels. Unlike the other method, this one only accepts one parameter and will use that value for both properties.
Return Type: BlockBuilder
Sets the block's hardness and resistance levels. Unlike the other method, this one allows you to set each property one to a separate value.
Return Type: BlockBuilder
withHarvestLevel
Sets the mining level required to mine this block
Return Type: BlockBuilder
withHarvestTool
Sets the tool required to harvest this block
Return Type: BlockBuilder
withItemGroup
Sets the item group in which this block will appear
Return Type: BlockBuilder
withLightValue
Sets the block's light value.
Return Type: BlockBuilder
withLootFrom
Will instruct CoT to override this block's loot table with the one of the block Provided. Currently this will still create a loot table entry, though it will be ignored by the game.
Return Type: BlockBuilder
withMaxStackSize
Sets the maximum Stack size that this block can have when in your inventory. Will be 64 if unchanged.
Return Type: BlockBuilder
withRarity
Allows you to set the rarity of this block.
Return Type: BlockBuilder
withSlipperiness
Sets the slipperiness.
Return Type: BlockBuilder
withType
Sets the specific type of this block. After this method is called the builder's context will switch to the more provided type builder. That means that the methods of this builder will no longer be available, so any properties you wish to set should be set before you call this method.
Return Type: T
withoutDrops
Will instruct CoT that this block will not have any loot entries. Currently this will still create a loot table entry, though it will be ignored by the game.
Return Type: BlockBuilder
withoutMovementBlocking
Instructs CoT that this block will does not block movement. Will also set the block as this#notSolid()
Return Type: BlockBuilder