MCBlockState
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Casters
Result type | Is Implicit |
---|---|
Result type MCBlock | Is Implicit true |
Result type string | Is Implicit false |
Methods
Determines if Redstone can connect to this BlockState at the given position and (optional) side.
Returns: True if Redstone can connect to this BlockState. False otherwise.
Return Type: boolean
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter world | Type MCWorld | Description A world object. | Optional false | DefaultValue |
Parameter pos | Type BlockPos | Description The position of the BlockState. | Optional false | DefaultValue |
Parameter side | Type Direction | Description The side to check for. | Optional true | DefaultValue |
Checks if a specific entity type can spawn on this BlockState at the position in the world.
Returns: True if the entity type can spawn. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position in the world. |
Parameter type | Type PlacementType | Description The PlaceMentType to check for. |
Parameter entityType | Type MCEntityType | Description The EntityType to check for. |
Checks if the BlockState will drop from the given explosion at the given position.
Returns: True if this BlockState will drop. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter explosion | Type Explosion | Description The Explosion to check against. |
Determines if this BlockState can be destroyed by the Entity at the specific position.
Returns: True if the entity can destroy the BlockState. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter entity | Type MCEntity | Description The Entity that is trying to destroy the BlockState. |
Checks whether the player can harvest the BlockState.
Returns: True if the player can harvest the block. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position to check at. |
Parameter player | Type MCPlayerEntity | Description The player that is trying to harvest the block. |
Checks whether this BlockState can provide Redstone Power
Returns: True if this BlockState can provide Redstone Power. False otherwise.
Return Type: boolean
Checks if this BlockState can stick to the other BlockState when pushed by a piston.
Returns: True if the BlockStatess stick when pushed by a piston. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter other | Type MCBlockState | Description The BlockState check if it will stick against. |
Gets a list of allowed values for a given property.
Returns: a List of allowed values.
Return Type: stdlib.List<string>
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description The name of the property to find the allowed values for. |
Gets the direction of the bed. This can be called on any BlockState that has the HORIZONTAL_FACING
property, not just beds.
The game WILL crash if you call this on a blockstate that doesn’t have the property, so make sure you check it before calling it!
Return Type: void
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState |
Gets the blockstate bracket handler syntax for this BlockState.
E.G.
blockstate:minecraft:grass:snowy=true
Returns: The blockstate bracket handler syntax for this BlockState.
Return Type: string
Returns how much Experience this BlockState will drop when broken.
Returns: The amount of Experience that will drop when this BlockState is broken.
Return Type: int
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter fortune | Type int | Description The fortune level of the tool being used to break the block. |
Parameter silktouch | Type int | Description The silktouch level of the tool being used to break the block. This will most likely either be 0 or 1. |
Gets the explosion resistance of the BlockState in the world for the given Explosion
Returns: The amount of the explosion that is absorbed.
Return Type: float
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState |
Parameter explosion | Type Explosion | Description The explosion object to check against. |
Determines how fast fire spreads from this block. The higher the number the faster that fire will spread around the BlockState.
Returns: The spread speed of the BlockState.
Return Type: int
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter face | Type Direction | Description The face that the fire is coming from. |
Gets the chance that fire will spread and consume this BlockState.
Values range from 0 - 300.
A value of 300 is a 100% chance, and 0 is a 0% chance.
Returns: A number between 0 and 300 dictating how flammable this BlockState is.
Return Type: int
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter face | Type Direction | Description The face that the fire is coming from. |
Gets the hardness of this BlockState.
Returns: The hardness of this BlockState.
Return Type: float
Gets the harvest level of this BlockState.
Returns: The harvest level of this BlockState.
Return Type: int
Gets the light level of this BlockState
Returns: The light level of this BlockState.
Return Type: int
Gets the properties of this BlockState.
Returns: a Map of the properties on this BlockState.
Return Type: string[string]
Gets the names of the properties of this BlockState.
Returns: the List of the names of the BlockStates’s properties.
Return Type: stdlib.List<string>
Gets the value of the given property.
Returns: The value of the property on this BlockState.
Return Type: string
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description ”snowy” |
Gets the slipperiness of the BlockState at the given location for the given entity (if one is given)
Returns: The slipperiness of the BlockState at the given BlockPos for the Entity.
Return Type: float
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter world | Type MCWorld | Description A world object. | Optional false | DefaultValue |
Parameter pos | Type BlockPos | Description The position to check at. | Optional false | DefaultValue |
Parameter entity | Type MCEntity | Description The entity to work with. | Optional true | DefaultValue |
Checks whether this BlockState has the given property.
Returns: True if this BlockState has the property. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description the name of the property to check. |
Checks whether this BlockState has a MCTileEntity.
Returns: True if this BlockState has a MCTileEntity. False otherwise.
Return Type: boolean
Determines if the block can be used to sleep.
Returns: True if the block allows sleeping.
Return Type: boolean
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter world | Type MCWorld | Description A world object. | Optional false | DefaultValue |
Parameter pos | Type BlockPos | Description The position to check at. | Optional false | DefaultValue |
Parameter sleeper | Type MCLivingEntity | Description The Living Entity that is trying to sleep. | Optional true | DefaultValue |
Determines if this BlockState can be used as the frame of a Conduit.
Returns: True if this BlockState can be used as a Conduit frame.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter conduitPosition | Type BlockPos | Description The Position of the Conduit. |
Checks if the BlockState is “fertile” at the given position.
This will only ever return true
if the BlockState is in the <tag:blocks:minecraft:farmland>
tag and if it has the moisture
state.
The game WILL crash if you call this on a blockstate that doesn’t have the property, so make sure you check it before calling it!
Returns: True if the BlockState is Fertile. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState |
Checks if this BlockState is a fire source at the given position with the fire coming from the given direciton.
Returns: True if this BlockState is a fire source. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter side | Type Direction | Description The face that the fire is coming form. |
Checks if this BlockState is flammable at the given position with the fire coming from the given direciton.
Returns: True if the BlockState if flammable. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter face | Type Direction | Description The face that the fire is coming from. |
Checks if a Living Entity can use this block to climb like a ladder.
Returns: True if the entity can climb the block. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position to check at. |
Parameter entity | Type MCLivingEntity | Description The entity that wants to climb the block. |
Determins if this BlockState can be used as the frame of a Nether portal.
Returns: True if this BlockState can be used as a Nether portal frame. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the Blockstate. |
Checks if the entity should handle movement on this BlockState like it handles movement on scaffolding.
Returns: True if this BlockState should act like scaffolding. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter entity | Type MCLivingEntity | Description The entity that is being checked against. |
Checks if this BlockState is a Slime Block.
Returns: True if this BlockState is Slime. False otherwise.
Return Type: boolean
Checks whether this BlockState is solid.
Returns: True if this BlockState is solid. False otherwise.
Return Type: boolean
Checks if this BlockState is sticky.
This is used to determine if the block should pull or push adjacent blocks when pushed / pulled by a piston. For example, Slime Blocks are sticky blocks.
Returns: True if this BlockState is Sticky. False otherwise.
Return Type: boolean
Checks if the given ToolType is effective against this BlockState.
Returns: True if the ToolType is effective. False otherwise.
Return Type: boolean
Parameter | Type | Description |
---|---|---|
Parameter tool | Type ToolType | Description The ToolType to check for. |
Marks the block as “occupied”, this is only supported on blocks that have the “occupied” BlockState property.
The game WILL crash if you call this on a blockstate that doesn’t have the property, so make sure you check it before calling it!
Return Type: void
Parameter | Type | Description |
---|---|---|
Parameter world | Type MCWorld | Description A world object. |
Parameter pos | Type BlockPos | Description The position of the BlockState. |
Parameter sleeper | Type MCLivingEntity | Description The LivingEntity that is occupying the bed. |
Parameter occupied | Type boolean | Description If the bed is occupied or not. |
Sets the hardness of this BlockState.
Return Type: void
Parameter | Type | Description |
---|---|---|
Parameter hardness | Type float | Description the new hardness of this BlockState |
Checks whether this BlockState ticks randomly.
Returns: True if this BlockState ticks randomly. False otherwise.
Return Type: boolean
Sets a block property based on it’s name.
Returns: This BlockState with the new property value.
Return Type: MCBlockState
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description The name of the property to set. |
Parameter value | Type string | Description The new value of the property. |
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name block | Type MCBlock | Has Getter true | Has Setter false | Description Gets the base MCBlock of this BlockState. The MCBlock will not contain any of the properties of this BlockState. |
Name canProvidePower | Type boolean | Has Getter true | Has Setter false | Description Checks whether this BlockState can provide Redstone Power |
Name commandString | Type string | Has Getter true | Has Setter false | Description Gets the blockstate bracket handler syntax for this BlockState. E.G. |
Name hardness | Type float | Has Getter true | Has Setter true | Description Gets the hardness of this BlockState. |
Name harvestLevel | Type int | Has Getter true | Has Setter false | Description Gets the harvest level of this BlockState. |
Name harvestTool | Type ToolType? | Has Getter true | Has Setter false | Description Gets the ToolType of this BlockState. |
Name hasTileEntity | Type boolean | Has Getter true | Has Setter false | Description Checks whether this BlockState has a MCTileEntity. |
Name isSlime | Type boolean | Has Getter true | Has Setter false | Description Checks if this BlockState is a Slime Block. |
Name isSolid | Type boolean | Has Getter true | Has Setter false | Description Checks whether this BlockState is solid. |
Name isSticky | Type boolean | Has Getter true | Has Setter false | Description Checks if this BlockState is sticky. This is used to determine if the block should pull or push adjacent blocks when pushed / pulled by a piston. For example, Slime Blocks are sticky blocks. |
Name lightLevel | Type int | Has Getter true | Has Setter false | Description Gets the light level of this BlockState |
Name propertyNames | Type stdlib.List<string> | Has Getter true | Has Setter false | Description Gets the names of the properties of this BlockState. |
Name ticksRandomly | Type boolean | Has Getter true | Has Setter false | Description Checks whether this BlockState ticks randomly. |