MCEntity

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.MCEntity;

Methods

addTag

Adds a new tag to the Entity.

There is a limit of 1024 tags per Entity.

These are not tags like MCTag, these are tags that are added by the /tag command.

You can read more about how they can be used here: https://minecraft.fandom.com/wiki/Commands/tag

Returns: True if the tag could ba added, and it did not replace a preexisting tag. False otherwise.
Return Type: boolean

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// MCEntity.addTag(tag as string) as boolean

myMCEntity.addTag("foundMesa");
ParameterTypeDescription
tagstringThe name of the tag to add.
addVelocity

Adds velocity to this Entity.

Return Type: void

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// MCEntity.addVelocity(x as double, y as double, z as double) as void

myMCEntity.addVelocity(5, 9, -1);
ParameterTypeDescription
xdoubleThe amount of X velocity to add.
ydoubleThe amount of Y velocity to add.
zdoubleThe amount of Z velocity to add.
applyEntityCollision

Applies entity collision between this Entity and the other Entity, pushing them away from each other.

Return Type: void

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// MCEntity.applyEntityCollision(other as MCEntity) as void

myMCEntity.applyEntityCollision(entity);
ParameterTypeDescription
otherMCEntityThe Entity to collide with.
canSwim

Checks if this Entity can swim.

Returns: True if this Entity can swim. False otherwise.
Return Type: boolean

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// MCEntity.canSwim() as boolean

myMCEntity.canSwim();
changeDimension

Teleports this Entity to the given world.

Return Type: void

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// MCEntity.changeDimension(world as MCServerWorld) as void

myMCEntity.changeDimension(world);
ParameterTypeDescription
worldMCServerWorldThe new world for the Entity.
extinguish

Extinguishes the Entity if it is on fire.

Return Type: void

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// MCEntity.extinguish() as void

myMCEntity.extinguish();
forceFireTicks

Sets the Entity on fire for the given amount of ticks.

This method can be used to override how long the Entity is on fire for.

Return Type: void

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// MCEntity.forceFireTicks(ticks as int) as void

myMCEntity.forceFireTicks(25);
ParameterTypeDescription
ticksintThe amount of ticks the Entity should burn for.
forceSetPosition

Forcefully sets this Entity to the new position.

Return Type: void

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// MCEntity.forceSetPosition(x as double, y as double, z as double) as void

myMCEntity.forceSetPosition(5, 2, 9);
ParameterTypeDescription
xdoubleThe new X value.
ydoubleThe new Y value.
zdoubleThe new Z value.
getAir

Gets the air value for the Entity. The air value is used to determine when the Entity will start drowning when swimming.

Returns: The air value of the Entity.
Return Type: int

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// MCEntity.getAir() as int

myMCEntity.getAir();
getBrightness

Gets how bright this Entity is.

Returns: How bright the Entity is.
Return Type: float

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// MCEntity.getBrightness() as float

myMCEntity.getBrightness();
getData

Gets the NBT data of this Entity.

Returns: The NBT data of this Entity.
Return Type: MapData

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// MCEntity.getData() as MapData

myMCEntity.getData();
getDistance

Gets the distance between this Entity and the given Entity.

Returns: The distance between this Entity and the other Entity.
Return Type: float

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// MCEntity.getDistance(other as MCEntity) as float

myMCEntity.getDistance(entity);
ParameterTypeDescription
otherMCEntityThe Entity to get the distance to.
getDistanceSq

Gets the squared distance from this Entity to the given Entity.

Returns: The squared distance between this Entity and the other Entity.
Return Type: double

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// MCEntity.getDistanceSq(other as MCEntity) as double

myMCEntity.getDistanceSq(entity);
ParameterTypeDescription
otherMCEntityThe other Entity to check the squared distance to.
getDistanceSq

Gets the squared distance from this Entity's position to the given position.

Returns: The squared distance from this Entity to the given position.
Return Type: double

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// MCEntity.getDistanceSq(x as double, y as double, z as double) as double

myMCEntity.getDistanceSq(5, 6, 3);
ParameterTypeDescription
xdoubleThe X value of the position to check against.
ydoubleThe Y value of the position to check against.
zdoubleThe Z value of the position to check against.
getEntityId

Gets this Entity's id that can be used to reference this Entity.

Returns: The id of this Entity.
Return Type: int

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// MCEntity.getEntityId() as int

myMCEntity.getEntityId();
getFacingDirections

Gets which directions the Entity is currently facing.

Returns: An array of direction that the Entity is currently facing
Return Type: Direction[]

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// MCEntity.getFacingDirections() as Direction[]

myMCEntity.getFacingDirections();
getFireTimer

Gets the amount of ticks the Entity will be on fire for.

Returns: The amount of ticks the Entity will be on fire for.
Return Type: int

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// MCEntity.getFireTimer() as int

myMCEntity.getFireTimer();
getMaxInPortalTime

Gets the maximum amount of time the Entity needs to be in the portal before they are teleported.

Returns: The amount of time required for the Entity to be in the nether portal before being teleported.
Return Type: int

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// MCEntity.getMaxInPortalTime() as int

myMCEntity.getMaxInPortalTime();
getName

Gets the name of the Entity.

Returns: The name of the Entity.
Return Type: string

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// MCEntity.getName() as string

myMCEntity.getName();
getPosition

Gets this Entity's position in the world.

Returns: This Entity's position in the world.
Return Type: BlockPos

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// MCEntity.getPosition() as BlockPos

myMCEntity.getPosition();
getTags

Gets all the tags that are attached to the entity.

These are not tags like MCTag, these are tags that are added by the /tag command.

You can read more about how they can be used here: https://minecraft.fandom.com/wiki/Commands/tag

Returns: A set of all the Tags that an Entity has.
Return Type: Set<string>

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// MCEntity.getTags() as Set<string>

myMCEntity.getTags();
getType

Gets this Entity's type.

Returns: The type of this Entity.
Return Type: MCEntityType

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// MCEntity.getType() as MCEntityType

myMCEntity.getType();
getUUID

Gets the UUID of this Entity.

Returns: The UUID of this Entity.
Return Type: string

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// MCEntity.getUUID() as string

myMCEntity.getUUID();
getWorld

Gets the World that this Entity is in.

Returns: The World this Entity is in.
Return Type: MCWorld

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// MCEntity.getWorld() as MCWorld

myMCEntity.getWorld();
hasNoGravity

Checks if this Entity has no gravity.

Returns: True if this Entity does not have gravity. False otherwise.
Return Type: boolean

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// MCEntity.hasNoGravity() as boolean

myMCEntity.hasNoGravity();
isEntityInRange

Checks if this Entity is in the given range (distance) of the other Entity.

Returns: True if this Entity is in range. False otherwise.
Return Type: boolean

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// MCEntity.isEntityInRange(entity as MCEntity, distance as double) as boolean

myMCEntity.isEntityInRange(entity, 2.5);
ParameterTypeDescription
entityMCEntityThe Entity to check if it is in range.
distancedoubleThe distance to check for.
isImmuneToFire

Checks if this Entity is immune to fire.

Returns: True if this Entity is immune to fire. False otherwise.
Return Type: boolean

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// MCEntity.isImmuneToFire() as boolean

myMCEntity.isImmuneToFire();
isInLava

Checks if this Entity is in lava or not.

Returns: True if the this Entity is in lava.
Return Type: boolean

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// MCEntity.isInLava() as boolean

myMCEntity.isInLava();
isInWater

Checks if this Entity is in water.

Returns: True if this Entity is in water. False otherwise.
Return Type: boolean

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// MCEntity.isInWater() as boolean

myMCEntity.isInWater();
isInWaterOrBubbleColumn

Checks if this Entity is in water or a bubble column.

Returns: True if this entity is in water or a bubble column. False otherwise.
Return Type: boolean

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// MCEntity.isInWaterOrBubbleColumn() as boolean

myMCEntity.isInWaterOrBubbleColumn();
isInWaterRainOrBubbleColumn

Checks if this Entity is in rain or a bubble column.

Returns: True if this entity is in rain or a bubble column. False otherwise.
Return Type: boolean

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// MCEntity.isInWaterRainOrBubbleColumn() as boolean

myMCEntity.isInWaterRainOrBubbleColumn();
isOffsetPositionInLiquid

Checks if the offset position from the Entity's current position is inside of a liquid.

Returns: True if the offset position is in a liquid. False otherwise.
Return Type: boolean

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// MCEntity.isOffsetPositionInLiquid(x as double, y as double, z as double) as boolean

myMCEntity.isOffsetPositionInLiquid(5, 4, 5);
ParameterTypeDescription
xdoubleThe X offset.
ydoubleThe Y offset.
zdoubleThe Z offset.
isOnGround

Checks whether the Entity is on the ground or not.

Returns: True if the Entity is on the ground. False otherwise.
Return Type: boolean

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// MCEntity.isOnGround() as boolean

myMCEntity.isOnGround();
isSilent

Checks if this Entity is silent.

Silent Entities do not play sounds.

Returns: True if this Entity is silent. False otherwise.
Return Type: boolean

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// MCEntity.isSilent() as boolean

myMCEntity.isSilent();
isSneaking

Checks if this Entity is sneaking or not.

Returns: True if sneaking. False otherwise.
Return Type: boolean

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// MCEntity.isSneaking() as boolean

myMCEntity.isSneaking();
isSpectator

Checks if this Entity is in spectator mode.

Returns: True if this Entity is in spectator mode. False otherwise.
Return Type: boolean

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// MCEntity.isSpectator() as boolean

myMCEntity.isSpectator();
isWet

Checks if this Entity is wet.

Returns: True if this Entity is wet. False otherwise.
Return Type: boolean

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// MCEntity.isWet() as boolean

myMCEntity.isWet();
moveForced

Forcefully moves this Entity to the new position.

Return Type: void

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// MCEntity.moveForced(x as double, y as double, z as double) as void

myMCEntity.moveForced(5, 2, 9);
ParameterTypeDescription
xdoubleThe new X value.
ydoubleThe new Y value.
zdoubleThe new Z value.
onCollideWithPlayer

Triggers the collide effect between this Entity and the player.

Some examples of collide effects are: Puffer fish damaging and applying poison. Experience orbs being collected.

Return Type: void

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// MCEntity.onCollideWithPlayer(playerEntity as MCPlayerEntity) as void

myMCEntity.onCollideWithPlayer(player);
ParameterTypeDescription
playerEntityMCPlayerEntityThe player to collide with.
onKillCommand

Can be used to simulate the /kill command being used on the Entity.

Return Type: void

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// MCEntity.onKillCommand() as void

myMCEntity.onKillCommand();
onLivingFall

Can be used to simulate the Entity falling the given distance with the given damage multiplier.

Returns: True if the Entity took damage. False otherwise.
Return Type: boolean

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// MCEntity.onLivingFall(distance as float, damageMultiplier as float) as boolean

myMCEntity.onLivingFall(5, 5);
ParameterTypeDescription
distancefloatThe distance the Entity has fallen.
damageMultiplierfloatThe damage multiplier.
removeTag

Removes a tag from the Entity.

These are not tags like MCTag, these are tags that are added by the /tag command.

You can read more about how they can be used here: https://minecraft.fandom.com/wiki/Commands/tag

Returns: True if the Entity had the tag and it was removed. False otherwise.
Return Type: boolean

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// MCEntity.removeTag(tag as string) as boolean

myMCEntity.removeTag("foundMesa");
ParameterTypeDescription
tagstringThe name of the tag to remove.
setAir

Sets the air value for the Entity

Return Type: void

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// MCEntity.setAir(air as int) as void

myMCEntity.setAir(20);
ParameterTypeDescription
airintThe new air value.
setEntityId

This method is marked for removal next breaking change.

It sets the ID of the entity, which is only used in networking code and should never have to be called by mods or scripts.

Return Type: void

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// MCEntity.setEntityId(id as int) as void

myMCEntity.setEntityId(0);
ParameterTypeDescription
idint0
setFire

Sets the Entity on fire for the given amount of seconds.

This does not take ticks, it only takes full seconds, and you cannot lower the amount of fire ticks the entity has.

Return Type: void

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// MCEntity.setFire(seconds as int) as void

myMCEntity.setFire(5);
ParameterTypeDescription
secondsintThe amount of seconds the Entity should be on fire for.
setNoGravity

Sets this Entity to have no gravity.

Return Type: void

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// MCEntity.setNoGravity(noGravity as boolean) as void

myMCEntity.setNoGravity(true);
ParameterTypeDescription
noGravitybooleanThe new gravity value.
setOnGround

Sets if the Entity should be considered on the ground or not.

Return Type: void

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MCEntity.setOnGround(grounded as boolean) as void
ParameterTypeDescription
groundedbooleanIf the Entity is on the ground or not.
setPosition

Sets the position of this Entity.

Return Type: void

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// MCEntity.setPosition(x as double, y as double, z as double) as void

myMCEntity.setPosition(5, 2, 59);
ParameterTypeDescription
xdoubleThe new X position of the Entity.
ydoubleThe new Y position of the Entity.
zdoubleThe new Z position of the Entity.
setSilent

Sets if this Entity is silent or not.

silent Entities do not play sounds.

Return Type: void

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// MCEntity.setSilent(isSilent as boolean) as void

myMCEntity.setSilent(true);
ParameterTypeDescription
isSilentbooleanIf the Entity should be silent or not.
setSneaking

Sets the sneaking value of this Entity.

Return Type: void

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// MCEntity.setSneaking(value as boolean) as void

myMCEntity.setSneaking(true);
ParameterTypeDescription
valuebooleanThe new sneaking value
teleportKeepLoaded

Teleports the entity, forcing the destination to stay loaded for a short time

Return Type: void

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// MCEntity.teleportKeepLoaded(x as double, y as double, z as double) as void

myMCEntity.teleportKeepLoaded(20, 40, 60);
ParameterTypeDescription
xdoubleNo Description Provided
ydoubleNo Description Provided
zdoubleNo Description Provided
updateData

Updates the NBT data of this Entity.

Return Type: void

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// MCEntity.updateData(data as MapData) as void

myMCEntity.updateData({key: "value"});
ParameterTypeDescription
dataMapDataThe new Data for this Entity

Properties

NameTypeHas GetterHas SetterDescription
airinttruetrueGets the air value for the Entity.
The air value is used to determine when the Entity will start drowning when swimming.
canSwimbooleantruefalseChecks if this Entity can swim.
dataMapDatatruefalseGets the NBT data of this Entity.
facingDirectionsDirection[]truefalseGets which directions the Entity is currently facing.
idinttruefalseGets this Entity's id that can be used to reference this Entity.
inLavabooleantruefalseChecks if this Entity is in lava or not.
inWaterbooleantruefalseChecks if this Entity is in water.
isWetbooleantruefalseChecks if this Entity is wet.
namestringtruefalseGets the name of the Entity.
onGroundMCEntitytruetrueSets if the Entity should be considered on the ground or not.
positionBlockPostruefalseGets this Entity's position in the world.
silentbooleantruetrueChecks if this Entity is silent.

Silent Entities do not play sounds.
sneakingbooleantruetrueChecks if this Entity is sneaking or not.
spectatorbooleantruefalseChecks if this Entity is in spectator mode.
typeMCEntityTypetruefalseGets this Entity's type.
uuidstringtruefalseGets the UUID of this Entity.
worldMCWorldtruefalseGets the World that this Entity is in.