FluidPlaceBlockEvent

Fired when a fluid places a block. This can happen on one of two scenarios:

  1. When fluids touch each other, spawning a block (When Lava and Water touch they create Cobblestone).
  2. When Lava spawns fire around it.

You can use this event to change what block is set, so you could replace cobblestone with something else.

The event is not cancelable.

The event does not have a result.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.block.FluidPlaceBlockEvent;

Extending MCBlockEvent

FluidPlaceBlockEvent extends MCBlockEvent. That means all methods available in MCBlockEvent are also available in FluidPlaceBlockEvent

Methods

getFluidPos

Gets the position of the Fluid that fired this event.

Returns: The position of the Fluid.
Return Type: BlockPos

ZenScript
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// FluidPlaceBlockEvent.getFluidPos() as BlockPos

myFluidPlaceBlockEvent.getFluidPos();
getNewState

Gets the new BlockState that will be placed.

Returns: The new BlockState that will be placed.
Return Type: MCBlockState

ZenScript
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// FluidPlaceBlockEvent.getNewState() as MCBlockState

myFluidPlaceBlockEvent.getNewState();
getOriginalState

Gets the original BlockState that would have been placed before the event fired.

Returns: The original BlockState that would have been placed.
Return Type: MCBlockState

ZenScript
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// FluidPlaceBlockEvent.getOriginalState() as MCBlockState

myFluidPlaceBlockEvent.getOriginalState();
setNewState

Sets the new BlockState that will be placed.

Return Type: void

ZenScript
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// FluidPlaceBlockEvent.setNewState(state as MCBlockState) as void

myFluidPlaceBlockEvent.setNewState(<blockstate:minecraft:dirt>);
ParameterTypeDescription
stateMCBlockStateThe new BlockState.

Properties

NameTypeHas GetterHas SetterDescription
fluidPosBlockPostruefalseGets the position of the Fluid that fired this event.
newStateMCBlockStatetruetrueGets the new BlockState that will be placed.
originalStateMCBlockStatetruefalseGets the original BlockState that would have been placed before the event fired.