Expansion for MCBlockState

Additional methods for easier modification of block state-related loot tables.

Methods

addBlockDrop
Deprecated
Scheduled for removal in 1.17: use this#addBlockLootModifier(BlockState, String, ILootModifier) instead.

Adds an IItemStack to the drop for this block, ignoring the current state.

Return Type: void

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MCBlockState.addBlockDrop(uniqueId as string, stack as IItemStack) as void
ParameterTypeDescription
uniqueIdstringA unique identifier for this loot modifier.
stackIItemStackThe stack to add to the drops.
addBlockDrops
Deprecated
Scheduled for removal in 1.17: use this#addBlockLootModifier(BlockState, String, ILootModifier) instead.

Adds a list of IItemStacks to the drops for this block, ignoring the current state.

Return Type: void

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MCBlockState.addBlockDrops(uniqueId as string, stack as IItemStack) as void
ParameterTypeDescription
uniqueIdstringA unique identifier for this loot modifier.
stackIItemStackThe stack to add to the drops.
addBlockLootModifier

Adds an ILootModifier to this block, ignoring the current state.

Return Type: void

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MCBlockState.addBlockLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeDescription
namestringThe name of the loot modifier.
modifierILootModifierThe loot modifier to add.
addTargetedDrop
Deprecated
Scheduled for removal in 1.17: use this#addTargetedLootModifier(BlockState, String, ILootModifier) instead.

Adds an IItemStack to the drops of the current block, only if it matches the current block state precisely.

Return Type: void

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MCBlockState.addTargetedDrop(uniqueId as string, stack as IItemStack) as void
ParameterTypeDescription
uniqueIdstringA unique identifier for this loot modifier.
stackIItemStackThe stack to add to the drops.
addTargetedDrops
Deprecated
Scheduled for removal in 1.17: use this#addTargetedLootModifier(BlockState, String, ILootModifier) instead.

Adds a list of IItemStacks to the drops of the current block, only if it matches the current block state precisely.

Return Type: void

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MCBlockState.addTargetedDrops(uniqueId as string, stacks as IItemStack[]) as void
ParameterTypeDescription
uniqueIdstringA unique identifier for this loot modifier.
stacksIItemStack[]The stacks to add to the drops.
addTargetedLootModifier

Adds an ILootModifier to the current block, only if it matches the current block state precisely.

Return Type: void

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MCBlockState.addTargetedLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeDescription
namestringThe name of the loot modifier.
modifierILootModifierThe loot modifier to add to the block state.
addToolDrop
Deprecated
Scheduled for removal in 1.17: use this#addToolLootModifier(BlockState, String, IItemStack, ILootModifier) instead.

Adds an IItemStack to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.

Parameters that may be attached the tool such as count, damage, or NBT data are ignored.

Return Type: void

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MCBlockState.addToolDrop(uniqueId as string, tool as IItemStack, stack as IItemStack) as void
ParameterTypeDescription
uniqueIdstringA unique identifier for this loot modifier.
toolIItemStackThe tool the block state was broken with.
stackIItemStackThe stack to add to the drops.
addToolDrops
Deprecated
Scheduled for removal in 1.17: use this#addToolLootModifier(BlockState, String, IItemStack, ILootModifier) instead.

Adds a list of IItemStacks to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.

Parameters that may be attached the tool such as count, damage, or NBT data are ignored.

Return Type: void

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MCBlockState.addToolDrops(uniqueId as string, tool as IItemStack, stacks as IItemStack[]) as void
ParameterTypeDescription
uniqueIdstringA unique identifier for this loot modifier.
toolIItemStackThe tool the block state was broken with.
stacksIItemStack[]The stacks to add to the drops.
addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

Return Type: void

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MCBlockState.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
ParameterTypeDescription
namestringThe name of the loot modifier.
toolIItemStackThe tool the block state was broken with.
modifierILootModifierThe loot modifier to add to the block state.
addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

Return Type: void

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MCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
namestringThe name of the loot modifier.
toolIItemStackThe tool the block state was broken with.
matchDamagebooleanWhether to consider damage or not when trying to match the tool.
modifierILootModifierThe loot modifier to add to the block state.
addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

Return Type: void

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MCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
namestringThe name of the loot modifier.
toolIItemStackThe tool the block state was broken with.
matchDamagebooleanWhether to consider damage or not when trying to match the tool.
matchNbtbooleanWhether to consider NBT data or not when trying to match the tool.
modifierILootModifierThe loot modifier to add to the block state.
addToolTypeLootModifier

Adds an ILootModifier that fires if this block state gets broken with a tool with the given ToolType.

Damage or NBT is ignored when attempting to match the tool.

Return Type: void

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MCBlockState.addToolTypeLootModifier(name as string, toolType as ToolType, modifier as ILootModifier) as void
ParameterTypeDescription
namestringThe name of the loot modifier.
toolTypeToolTypeThe type of the tool the block state must be broken with.
modifierILootModifierThe loot modifier to add to the block state.