BlockBuilderPillarRotatable

Link to blockbuilderpillarrotatable

A special Block Builder that allows you to create blocks that can be rotated in the same way as logs can.

This means that it has one texture for the top and bottom and one texture for the sides. By default these sides' locations are the block's name, followed by and either _end or sides. As with most things here, sample images are generated for you by default, though.

This class was added by a mod with mod-id contenttweaker. So you need to have this mod installed if you want to use this feature.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.contenttweaker.block.pillar.BlockBuilderPillarRotatable;

Extending BlockTypeBuilder

Link to extending-blocktypebuilder

BlockBuilderPillarRotatable extends BlockTypeBuilder. That means all methods available in BlockTypeBuilder are also available in BlockBuilderPillarRotatable

Name: build

Instructs CoT to actually build whatever this builder is supposed to be building.

Return Type: void

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// BlockBuilderPillarRotatable.build(resourceLocation as string) as void

new BlockBuilder().withType<BlockBuilderPillarRotatable>().build("my_awesome_block");
ParameterTypeDescription
Parameter
resourceLocation
Type
string
Description
The resource path to give this block

Link to g--1

Name: withEndTexture

Allows you to override the path of the texture that the end sides (top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the end texture for it.

Returns: This builder, used for method chaining
Return Type: BlockBuilderPillarRotatable

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// BlockBuilderPillarRotatable.withEndTexture(endTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderPillarRotatable

new BlockBuilder().withType<BlockBuilderPillarRotatable>().withEndTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_end"));
ParameterTypeDescription
Parameter
endTexture
Type
Function<MCResourceLocation,MCResourceLocation>
Description
The function to use

Link to g--2

Name: withEndTexture

Allows you to override the path of the texture that the end sides (top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Returns: This builder, used for method chaining
Return Type: BlockBuilderPillarRotatable

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// BlockBuilderPillarRotatable.withEndTexture(endTexture as MCResourceLocation) as BlockBuilderPillarRotatable

new BlockBuilder().withType<BlockBuilderPillarRotatable>().withEndTexture(<resource:contenttweaker:my_awesome_pillar_end>);
ParameterTypeDescription
Parameter
endTexture
Type
format@@0 MCRessourceLocation
Description
The texture to be used for the end sides.

Link to g--3

Name: withSideTexture

Allows you to override the path of the texture that the sides (everything but top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the side texture for it.

Returns: This builder, used for method chaining
Return Type: BlockBuilderPillarRotatable

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// BlockBuilderPillarRotatable.withSideTexture(sidesTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderPillarRotatable

new BlockBuilder().withType<BlockBuilderPillarRotatable>().withSideTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_sides"));
ParameterTypeDescription
Parameter
sidesTexture
Type
Function<MCResourceLocation,MCResourceLocation>
Description
The function to use

Link to g--4

Name: withSideTexture

Allows you to override the path of the texture that the sides (everything but top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Returns: This builder, used for method chaining
Return Type: BlockBuilderPillarRotatable

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// BlockBuilderPillarRotatable.withSideTexture(sidesTexture as MCResourceLocation) as BlockBuilderPillarRotatable

new BlockBuilder().withType<BlockBuilderPillarRotatable>().withSideTexture(<resource:contenttweaker:my_awesome_pillar_side>);
ParameterTypeDescription
Parameter
sidesTexture
Type
format@@0 MCRessourceLocation
Description
The texture to be used for the sides.