MCEntity
Link to mcentity
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.entity.MCEntity;
Extending CapabilityProvider<MCEntity>
Link to extending-capabilityprovidermcentity
MCEntity extends CapabilityProvider<MCEntity>. That means all methods available in CapabilityProvider<MCEntity> are also available in MCEntity
Metodi
Link to metodi
Name: addTag
Adds a new tag to the Entity.
There is a limit of 1024 tags per Entity.
These are not tags like MCTag
You can read more about how they can be used here: https://minecraft.fandom.com/wiki/Commands/tag
Returns: True if the tag could ba added, and it did not replace a preexisting tag. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.addTag(tag as string) as boolean
myMCEntity.addTag("foundMesa");
Parametro | Tipo | Descrizione |
---|---|---|
Parametro tag | Tipo string | Descrizione The name of the tag to add. |
Name: addVelocity
Adds velocity to this Entity.
Return Type: void
ZenScript Copy// MCEntity.addVelocity(x as double, y as double, z as double) as void
myMCEntity.addVelocity(5, 9, -1);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The amount of X velocity to add. |
Parametro y | Tipo double | Descrizione The amount of Y velocity to add. |
Parametro z | Tipo double | Descrizione The amount of Z velocity to add. |
Name: applyEntityCollision
Applies entity collision between this Entity and the other Entity, pushing them away from each other.
Return Type: void
ZenScript Copy// MCEntity.applyEntityCollision(other as MCEntity) as void
myMCEntity.applyEntityCollision(entity);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro other | Tipo MCEntity | Descrizione The Entity to collide with. |
Name: canSwim
Checks if this Entity can swim.
Returns: True if this Entity can swim. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.canSwim() as boolean
myMCEntity.canSwim();
Name: changeDimension
Teleports this Entity to the given world.
Return Type: void
ZenScript Copy// MCEntity.changeDimension(world as MCServerWorld) as void
myMCEntity.changeDimension(world);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro world | Tipo MCServerWorld | Descrizione The new world for the Entity. |
Name: dismount
Return Type: void
ZenScript Copy// MCEntity.dismount() as void
myMCEntity.dismount();
Name: extinguish
Extinguishes the Entity if it is on fire.
Return Type: void
ZenScript Copy// MCEntity.extinguish() as void
myMCEntity.extinguish();
Name: forceFireTicks
Sets the Entity on fire for the given amount of ticks.
This method can be used to override how long the Entity is on fire for.
Return Type: void
ZenScript Copy// MCEntity.forceFireTicks(ticks as int) as void
myMCEntity.forceFireTicks(25);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro ticks | Tipo int | Descrizione The amount of ticks the Entity should burn for. |
Name: forceSetPosition
Forcefully sets this Entity to the new position.
Return Type: void
ZenScript Copy// MCEntity.forceSetPosition(x as double, y as double, z as double) as void
myMCEntity.forceSetPosition(5, 2, 9);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The new X value. |
Parametro y | Tipo double | Descrizione The new Y value. |
Parametro z | Tipo double | Descrizione The new Z value. |
Name: getAir
Gets the air value for the Entity. The air value is used to determine when the Entity will start drowning when swimming.
Returns: The air value of the Entity.
Return Type: int
ZenScript Copy// MCEntity.getAir() as int
myMCEntity.getAir();
Name: getBrightness
Gets how bright this Entity is.
Returns: How bright the Entity is.
Return Type: float
ZenScript Copy// MCEntity.getBrightness() as float
myMCEntity.getBrightness();
Name: getData
Gets the NBT data of this Entity.
Returns: The NBT data of this Entity.
Return Type: MapData
ZenScript Copy// MCEntity.getData() as MapData
myMCEntity.getData();
Name: getDistance
Gets the distance between this Entity and the given Entity.
Returns: The distance between this Entity and the other Entity.
Return Type: float
ZenScript Copy// MCEntity.getDistance(other as MCEntity) as float
myMCEntity.getDistance(entity);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro other | Tipo MCEntity | Descrizione The Entity to get the distance to. |
Name: getDistanceSq
Gets the squared distance from this Entity to the given Entity.
Returns: The squared distance between this Entity and the other Entity.
Return Type: double
ZenScript Copy// MCEntity.getDistanceSq(other as MCEntity) as double
myMCEntity.getDistanceSq(entity);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro other | Tipo MCEntity | Descrizione The other Entity to check the squared distance to. |
Name: getDistanceSq
Gets the squared distance from this Entity's position to the given position.
Returns: The squared distance from this Entity to the given position.
Return Type: double
ZenScript Copy// MCEntity.getDistanceSq(x as double, y as double, z as double) as double
myMCEntity.getDistanceSq(5, 6, 3);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The X value of the position to check against. |
Parametro y | Tipo double | Descrizione The Y value of the position to check against. |
Parametro z | Tipo double | Descrizione The Z value of the position to check against. |
Name: getEntityId
Gets this Entity's id that can be used to reference this Entity.
Returns: The id of this Entity.
Return Type: int
ZenScript Copy// MCEntity.getEntityId() as int
myMCEntity.getEntityId();
Name: getFacingDirections
Gets which directions the Entity is currently facing.
Returns: An array of direction that the Entity is currently facing
Return Type: Direction[]
ZenScript Copy// MCEntity.getFacingDirections() as Direction[]
myMCEntity.getFacingDirections();
Name: getFireTimer
Gets the amount of ticks the Entity will be on fire for.
Returns: The amount of ticks the Entity will be on fire for.
Return Type: int
ZenScript Copy// MCEntity.getFireTimer() as int
myMCEntity.getFireTimer();
Name: getMaxInPortalTime
Gets the maximum amount of time the Entity needs to be in the portal before they are teleported.
Returns: The amount of time required for the Entity to be in the nether portal before being teleported.
Return Type: int
ZenScript Copy// MCEntity.getMaxInPortalTime() as int
myMCEntity.getMaxInPortalTime();
Name: getName
Gets the name of the Entity.
Returns: The name of the Entity.
Return Type: string
ZenScript Copy// MCEntity.getName() as string
myMCEntity.getName();
Name: getPersistentData
Gets the persisted NBT tag.
Return Type: MapData
ZenScript Copy// MCEntity.getPersistentData() as MapData
myMCEntity.getPersistentData();
Name: getPosition
Gets this Entity's position in the world.
Returns: This Entity's position in the world.
Return Type: BlockPos
ZenScript Copy// MCEntity.getPosition() as BlockPos
myMCEntity.getPosition();
Name: getPositionVec
Return Type: MCVector3d
ZenScript Copy// MCEntity.getPositionVec() as MCVector3d
myMCEntity.getPositionVec();
Name: getRotationPitch
Return Type: float
ZenScript Copy// MCEntity.getRotationPitch() as float
myMCEntity.getRotationPitch();
Name: getRotationYaw
Return Type: float
ZenScript Copy// MCEntity.getRotationYaw() as float
myMCEntity.getRotationYaw();
Name: getTags
Gets all the tags that are attached to the entity.
These are not tags like MCTag
You can read more about how they can be used here: https://minecraft.fandom.com/wiki/Commands/tag
Returns: A set of all the Tags that an Entity has.
Return Type: Set<string>
ZenScript Copy// MCEntity.getTags() as Set<string>
myMCEntity.getTags();
Name: getType
Gets this Entity's type.
Returns: The type of this Entity.
Return Type: MCEntityType
ZenScript Copy// MCEntity.getType() as MCEntityType
myMCEntity.getType();
Name: getUUID
Gets the UUID of this Entity.
Returns: The UUID of this Entity.
Return Type: string
ZenScript Copy// MCEntity.getUUID() as string
myMCEntity.getUUID();
Name: getWorld
Gets the World that this Entity is in.
Returns: The World this Entity is in.
Return Type: MCWorld
ZenScript Copy// MCEntity.getWorld() as MCWorld
myMCEntity.getWorld();
Name: hasNoGravity
Checks if this Entity has no gravity.
Returns: True if this Entity does not have gravity. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.hasNoGravity() as boolean
myMCEntity.hasNoGravity();
Name: isEntityInRange
Checks if this Entity is in the given range (distance) of the other Entity.
Returns: True if this Entity is in range. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isEntityInRange(entity as MCEntity, distance as double) as boolean
myMCEntity.isEntityInRange(entity, 2.5);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro entity | Tipo MCEntity | Descrizione The Entity to check if it is in range. |
Parametro distance | Tipo double | Descrizione The distance to check for. |
Name: isImmuneToFire
Checks if this Entity is immune to fire.
Returns: True if this Entity is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isImmuneToFire() as boolean
myMCEntity.isImmuneToFire();
Name: isInLava
Checks if this Entity is in lava or not.
Returns: True if the this Entity is in lava.
Return Type: boolean
ZenScript Copy// MCEntity.isInLava() as boolean
myMCEntity.isInLava();
Name: isInWater
Checks if this Entity is in water.
Returns: True if this Entity is in water. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isInWater() as boolean
myMCEntity.isInWater();
Name: isInWaterOrBubbleColumn
Checks if this Entity is in water or a bubble column.
Returns: True if this entity is in water or a bubble column. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isInWaterOrBubbleColumn() as boolean
myMCEntity.isInWaterOrBubbleColumn();
Name: isInWaterRainOrBubbleColumn
Checks if this Entity is in rain or a bubble column.
Returns: True if this entity is in rain or a bubble column. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isInWaterRainOrBubbleColumn() as boolean
myMCEntity.isInWaterRainOrBubbleColumn();
Name: isOffsetPositionInLiquid
Checks if the offset position from the Entity's current position is inside of a liquid.
Returns: True if the offset position is in a liquid. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isOffsetPositionInLiquid(x as double, y as double, z as double) as boolean
myMCEntity.isOffsetPositionInLiquid(5, 4, 5);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The X offset. |
Parametro y | Tipo double | Descrizione The Y offset. |
Parametro z | Tipo double | Descrizione The Z offset. |
Name: isOnGround
Checks whether the Entity is on the ground or not.
Returns: True if the Entity is on the ground. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isOnGround() as boolean
myMCEntity.isOnGround();
Name: isSilent
Checks if this Entity is silent.
Silent Entities do not play sounds.
Returns: True if this Entity is silent. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isSilent() as boolean
myMCEntity.isSilent();
Name: isSneaking
Checks if this Entity is sneaking or not.
Returns: True if sneaking. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isSneaking() as boolean
myMCEntity.isSneaking();
Name: isSpectator
Checks if this Entity is in spectator mode.
Returns: True if this Entity is in spectator mode. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isSpectator() as boolean
myMCEntity.isSpectator();
Name: isWet
Checks if this Entity is wet.
Returns: True if this Entity is wet. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.isWet() as boolean
myMCEntity.isWet();
Name: moveForced
Forcefully moves this Entity to the new position.
Return Type: void
ZenScript Copy// MCEntity.moveForced(x as double, y as double, z as double) as void
myMCEntity.moveForced(5, 2, 9);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The new X value. |
Parametro y | Tipo double | Descrizione The new Y value. |
Parametro z | Tipo double | Descrizione The new Z value. |
Name: onCollideWithPlayer
Triggers the collide effect between this Entity and the player.
Some examples of collide effects are: Puffer fish damaging and applying poison. Experience orbs being collected.
Return Type: void
ZenScript Copy// MCEntity.onCollideWithPlayer(playerEntity as MCPlayerEntity) as void
myMCEntity.onCollideWithPlayer(player);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro playerEntity | Tipo MCPlayerEntity | Descrizione The player to collide with. |
Name: onKillCommand
Can be used to simulate the /kill
command being used on the Entity.
Return Type: void
ZenScript Copy// MCEntity.onKillCommand() as void
myMCEntity.onKillCommand();
Name: onLivingFall
Can be used to simulate the Entity falling the given distance with the given damage multiplier.
Returns: True if the Entity took damage. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.onLivingFall(distance as float, damageMultiplier as float) as boolean
myMCEntity.onLivingFall(5, 5);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro distance | Tipo float | Descrizione The distance the Entity has fallen. |
Parametro damageMultiplier | Tipo float | Descrizione The damage multiplier. |
Name: remove
Removes the entity from the world.
Return Type: void
ZenScript Copy// MCEntity.remove() as void
myMCEntity.remove();
Name: removePassengers
Return Type: void
ZenScript Copy// MCEntity.removePassengers() as void
myMCEntity.removePassengers();
Name: removeTag
Removes a tag from the Entity.
These are not tags like MCTag
You can read more about how they can be used here: https://minecraft.fandom.com/wiki/Commands/tag
Returns: True if the Entity had the tag and it was removed. False otherwise.
Return Type: boolean
ZenScript Copy// MCEntity.removeTag(tag as string) as boolean
myMCEntity.removeTag("foundMesa");
Parametro | Tipo | Descrizione |
---|---|---|
Parametro tag | Tipo string | Descrizione The name of the tag to remove. |
Name: setAir
Sets the air value for the Entity
Return Type: void
ZenScript Copy// MCEntity.setAir(air as int) as void
myMCEntity.setAir(20);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro air | Tipo int | Descrizione The new air value. |
Name: setEntityId
This method is marked for removal next breaking change.
It sets the ID of the entity, which is only used in networking code and should never have to be called by mods or scripts.
Return Type: void
ZenScript Copy// MCEntity.setEntityId(id as int) as void
myMCEntity.setEntityId(0);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro id | Tipo int | Descrizione 0 |
Name: setFire
Sets the Entity on fire for the given amount of seconds.
This does not take ticks, it only takes full seconds, and you cannot lower the amount of fire ticks the entity has.
Return Type: void
ZenScript Copy// MCEntity.setFire(seconds as int) as void
myMCEntity.setFire(5);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro seconds | Tipo int | Descrizione The amount of seconds the Entity should be on fire for. |
Name: setLocationAndAngles
Sets the location and looking angles of the entity.
Return Type: void
ZenScript Copy// MCEntity.setLocationAndAngles(x as double, y as double, z as double, yaw as float, pitch as float) as void
myMCEntity.setLocationAndAngles(5, 1, 9, 90, 120);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The new x position. |
Parametro y | Tipo double | Descrizione The new y position. |
Parametro z | Tipo double | Descrizione The new z position. |
Parametro yaw | Tipo float | Descrizione The new yaw value. |
Parametro pitch | Tipo float | Descrizione The new pitch value. |
Name: setNoGravity
Sets this Entity to have no gravity.
Return Type: void
ZenScript Copy// MCEntity.setNoGravity(noGravity as boolean) as void
myMCEntity.setNoGravity(true);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro noGravity | Tipo boolean | Descrizione The new gravity value. |
Name: setOnGround
Sets if the Entity should be considered on the ground or not.
Return Type: void
ZenScript CopyMCEntity.setOnGround(grounded as boolean) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro grounded | Tipo boolean | Descrizione If the Entity is on the ground or not. |
Name: setPosition
Sets the position of this Entity.
Return Type: void
ZenScript Copy// MCEntity.setPosition(x as double, y as double, z as double) as void
myMCEntity.setPosition(5, 2, 59);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione The new X position of the Entity. |
Parametro y | Tipo double | Descrizione The new Y position of the Entity. |
Parametro z | Tipo double | Descrizione The new Z position of the Entity. |
Name: setPositionAndUpdate
Return Type: void
ZenScript CopyMCEntity.setPositionAndUpdate(x as double, y as double, z as double) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione No Description Provided |
Parametro y | Tipo double | Descrizione No Description Provided |
Parametro z | Tipo double | Descrizione No Description Provided |
Name: setRotationPitch
Return Type: void
ZenScript CopyMCEntity.setRotationPitch(newPitch as float) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro newPitch | Tipo float | Descrizione No Description Provided |
Name: setRotationYaw
Return Type: void
ZenScript CopyMCEntity.setRotationYaw(newYaw as float) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro newYaw | Tipo float | Descrizione No Description Provided |
Name: setSilent
Sets if this Entity is silent or not.
silent Entities do not play sounds.
Return Type: void
ZenScript Copy// MCEntity.setSilent(isSilent as boolean) as void
myMCEntity.setSilent(true);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro isSilent | Tipo boolean | Descrizione If the Entity should be silent or not. |
Name: setSneaking
Sets the sneaking value of this Entity.
Return Type: void
ZenScript Copy// MCEntity.setSneaking(value as boolean) as void
myMCEntity.setSneaking(true);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro valore | Tipo boolean | Descrizione The new sneaking value |
Name: startRiding
Return Type: boolean
ZenScript CopyMCEntity.startRiding(other as MCEntity, forced as boolean) as boolean
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro other | Tipo MCEntity | Descrizione No Description Provided | Optional no | DefaultValue |
Parametro forced | Tipo boolean | Descrizione No Description Provided | Optional sì | DefaultValue no |
Name: teleportKeepLoaded
Teleports the entity, forcing the destination to stay loaded for a short time
Return Type: void
ZenScript Copy// MCEntity.teleportKeepLoaded(x as double, y as double, z as double) as void
myMCEntity.teleportKeepLoaded(20, 40, 60);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro x | Tipo double | Descrizione No Description Provided |
Parametro y | Tipo double | Descrizione No Description Provided |
Parametro z | Tipo double | Descrizione No Description Provided |
Name: updateData
Updates the NBT data of this Entity.
Return Type: void
ZenScript Copy// MCEntity.updateData(data as MapData) as void
myMCEntity.updateData({key: "value"});
Parametro | Tipo | Descrizione |
---|---|---|
Parametro data | Tipo MapData | Descrizione The new Data for this Entity |
Name: updatePersistentData
Updates the persisted data.
Return Type: void
ZenScript CopyMCEntity.updatePersistentData(data as MapData) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro data | Tipo MapData | Descrizione No Description Provided |
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome air | Tipo int | Ha Getter sì | Ha Setter sì | Descrizione Gets the air value for the Entity. The air value is used to determine when the Entity will start drowning when swimming. |
Nome canSwim | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this Entity can swim. |
Nome data | Tipo MapData | Ha Getter sì | Ha Setter no | Descrizione Gets the NBT data of this Entity. |
Nome facingDirections | Tipo Direction[] | Ha Getter sì | Ha Setter no | Descrizione Gets which directions the Entity is currently facing. |
Nome id | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets this Entity's id that can be used to reference this Entity. |
Nome inLava | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this Entity is in lava or not. |
Nome inWater | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this Entity is in water. |
Nome isWet | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this Entity is wet. |
Nome nome | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Gets the name of the Entity. |
Nome onGround | Tipo MCEntity | Ha Getter sì | Ha Setter sì | Descrizione Sets if the Entity should be considered on the ground or not. |
Nome persistedData | Tipo MapData | Ha Getter sì | Ha Setter no | Descrizione Gets the persisted NBT tag. |
Nome position | Tipo BlockPos | Ha Getter sì | Ha Setter no | Descrizione Gets this Entity's position in the world. |
Nome positionVec | Tipo MCVector3d | Ha Getter sì | Ha Setter no | Descrizione No Description Provided |
Nome rotationPitch | Tipo float | Ha Getter sì | Ha Setter sì | Descrizione No Description Provided |
Nome rotationYaw | Tipo float | Ha Getter sì | Ha Setter sì | Descrizione No Description Provided |
Nome silent | Tipo boolean | Ha Getter sì | Ha Setter sì | Descrizione Checks if this Entity is silent. Silent Entities do not play sounds. |
Nome sneaking | Tipo boolean | Ha Getter sì | Ha Setter sì | Descrizione Checks if this Entity is sneaking or not. |
Nome spectator | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this Entity is in spectator mode. |
Nome type | Tipo MCEntityType | Ha Getter sì | Ha Setter no | Descrizione Gets this Entity's type. |
Nome uuid | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Gets the UUID of this Entity. |
Nome world | Tipo MCWorld | Ha Getter sì | Ha Setter no | Descrizione Gets the World that this Entity is in. |