This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
// MCLivingHurtEvent.getAmount() as float event.getAmount();
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
// MCLivingHurtEvent.getSource() as DamageSource event.getSource();
Sets the amount of damage.
Return Type: void
// MCLivingHurtEvent.setAmount(amount as float) as void event.setAmount(0.5);
|amount||float||The amount of damage.|