MCLivingHurtEvent

This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.

The event is cancelable.

If the event is canceled, the entity is not hurt

The event does not have a result.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.MCLivingHurtEvent;

Extending MCLivingEvent

MCLivingHurtEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHurtEvent

Methods

getAmount

Gets the amount of damage.

Returns: The amount of damage.
Return Type: float

ZenScript
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// MCLivingHurtEvent.getAmount() as float

event.getAmount();
getSource

Gets the source of the damage.

Returns: The source of the damage.
Return Type: DamageSource

ZenScript
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// MCLivingHurtEvent.getSource() as DamageSource

event.getSource();
setAmount

Sets the amount of damage.

Return Type: void

ZenScript
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// MCLivingHurtEvent.setAmount(amount as float) as void

event.setAmount(0.5);
ParameterTypeDescription
amountfloatThe amount of damage.

Properties

NameTypeHa GetterHa SetterDescription
amountfloattruetrueGets the amount of damage.
sorgenteDamageSourcetruefalseGets the source of the damage.