Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.util.DamageSource;

Name: canBypassCreative

Checks if the damage can bypass creative mode.

Returns: Whether or not the damage can bypass creative mode.
Return Type: boolean

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// DamageSource.canBypassCreative() as boolean

myDamageSource.canBypassCreative();

Name: getDamageLocation

Gets the location where the damage occurred.

Returns: The location of the damage.
Return Type: MCVector3d?

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// DamageSource.getDamageLocation() as MCVector3d?

myDamageSource.getDamageLocation();

Name: getDamageType

Gets the type of damage.

Returns: The type of damage.
Return Type: string

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// DamageSource.getDamageType() as string

myDamageSource.getDamageType();

Name: getHungerDamage

Gets the amount of exhaustion to add to the player's hunger bar if they get hit by this damage.

Returns: The amount of exhaustion to add to the player's hunger bar.
Return Type: float

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// DamageSource.getHungerDamage() as float

myDamageSource.getHungerDamage();

Name: getImmediateSource

Gets the immediate source of the damage, like an arrow.

Returns: The immediate source of the damage.
Return Type: MCEntity

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// DamageSource.getImmediateSource() as MCEntity

myDamageSource.getImmediateSource();

Name: getTrueSource

Gets the true source of the damage, like the player who shot the arrow.

Returns: The true source of the damage.
Return Type: MCEntity

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// DamageSource.getTrueSource() as MCEntity

myDamageSource.getTrueSource();

Name: isAbsoluteDamage

Checks if the damage is absolute.

Returns: Whether or not the damage is absolute.
Return Type: boolean

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// DamageSource.isAbsoluteDamage() as boolean

myDamageSource.isAbsoluteDamage();

Name: isCreativePlayer

Gets whether the damage was inflicted by a creative player.

Returns: Whether the damage was inflicted by a creative player.
Return Type: boolean

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// DamageSource.isCreativePlayer() as boolean

myDamageSource.isCreativePlayer();

Name: isDifficultyScaled

Gets whether the damage changes strength based on the current difficulty.

Returns: Whether the damage changes strength according to difficulty.
Return Type: boolean

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// DamageSource.isDifficultyScaled() as boolean

myDamageSource.isDifficultyScaled();

Name: isExplosionDamage

Checks if the damage is caused by an explosion.

Returns: Whether or not the damage is caused by an explosion.
Return Type: boolean

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// DamageSource.isExplosionDamage() as boolean

myDamageSource.isExplosionDamage();

Name: isFireDamage

Checks if the damage is caused by fire or burning.

Returns: Whether or not the damage is caused by fire or burning.
Return Type: boolean

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// DamageSource.isFireDamage() as boolean

myDamageSource.isFireDamage();

Name: isMagicDamage

Checks if the damage is caused by magic.

Returns: Whether or not the damage is caused by magic.
Return Type: boolean

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// DamageSource.isMagicDamage() as boolean

myDamageSource.isMagicDamage();

Name: isProjectileDamage

Checks if the damage is caused by a projectile.

Returns: Whether or not the damage is caused by a projectile.
Return Type: boolean

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// DamageSource.isProjectileDamage() as boolean

myDamageSource.isProjectileDamage();

Name: isUnblockableDamage

Checks if the damage can be blocked.

Returns: Whether or not the damage can be blocked.
Return Type: boolean

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// DamageSource.isUnblockableDamage() as boolean

myDamageSource.isUnblockableDamage();
NomeTipoHa GetterHa SetterDescrizione
Nome
absolute
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage is absolute.
Nome
bypassCreative
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage can bypass creative mode.
Nome
creativePlayer
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Gets whether the damage was inflicted by a creative player.
Nome
difficultyScaled
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Gets whether the damage changes strength based on the current difficulty.
Nome
explosion
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage is caused by an explosion.
Nome
fire
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage is caused by fire or burning.
Nome
hungerDamage
Tipo
float
Ha Getter
Ha Setter
no
Descrizione
Gets the amount of exhaustion to add to the player's hunger bar if they <br /> get hit by this damage.
Nome
immediateSource
Tipo
MCEntity
Ha Getter
Ha Setter
no
Descrizione
Gets the immediate source of the damage, like an arrow.
Nome
posizione
Tipo
MCVector3d?
Ha Getter
Ha Setter
no
Descrizione
Gets the location where the damage occurred.
Nome
magic
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage is caused by magic.
Nome
projectile
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage is caused by a projectile.
Nome
trueSource
Tipo
MCEntity
Ha Getter
Ha Setter
no
Descrizione
Gets the true source of the damage, like the player who shot the arrow.
Nome
type
Tipo
string
Ha Getter
Ha Setter
no
Descrizione
Gets the type of damage.
Nome
unblockable
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if the damage can be blocked.