Explosion
Link to explosion
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.world.Explosion;
Static Methods
Link to static-methods
Name: create
Return Type: Explosion
ZenScript CopyExplosion.create(world as MCWorld, x as double, y as double, z as double, size as float, causesFire as boolean, mode as ExplosionMode, exploder as MCEntity, source as DamageSource) as Explosion
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter world | Type MCWorld | Description No Description Provided | Optional false | DefaultValue |
Parameter x | Type double | Description No Description Provided | Optional false | DefaultValue |
Parameter y | Type double | Description No Description Provided | Optional false | DefaultValue |
Parameter z | Type double | Description No Description Provided | Optional false | DefaultValue |
Parameter size | Type float | Description No Description Provided | Optional false | DefaultValue |
Parameter causesFire | Type boolean型 | Description No Description Provided | Optional false | DefaultValue |
Parameter mode | Type ExplosionMode | Description No Description Provided | Optional false | DefaultValue |
Parameter exploder | Type MCEntity | Description No Description Provided | Optional true | DefaultValue |
Parameter ソース | Type DamageSource | Description No Description Provided | Optional true | DefaultValue |
Methods
Link to methods
Name: clearAffectedBlockPositions
Clears the affected block positions of this Explosion.
Return Type: void
ZenScript Copy// Explosion.clearAffectedBlockPositions() as void
myExplosion.clearAffectedBlockPositions();
Name: doExplosionA
Performs the first part of the explosion which is destroying the blocks.
Return Type: void
ZenScript Copy// Explosion.doExplosionA() as void
myExplosion.doExplosionA();
Name: doExplosionB
Performs the second part of the explosion which is the sound, drops and if enabled the particles.
Return Type: void
ZenScript Copy// Explosion.doExplosionB(spawnParticles as boolean) as void
myExplosion.doExplosionB(true);
Parameter | Type | Description |
---|---|---|
Parameter spawnParticles | Type boolean型 | Description Should particles be spawned. |
Name: getAffectedBlockPositions
Return Type: stdlib.List<BlockPos>
ZenScript Copy// Explosion.getAffectedBlockPositions() as stdlib.List<BlockPos>
myExplosion.getAffectedBlockPositions();
Name: getDamageSource
Gets the damage source of this Explosion.
Returns: The damage source of this Explosion.
Return Type: DamageSource
ZenScript Copy// Explosion.getDamageSource() as DamageSource
myExplosion.getDamageSource();
Name: getExploder
Gets the actual Entity that caused this Explosion to occur.
Examples: TNT will return itself. Creeper will return itself. A Ghast fireball will return itself.
You may need to cast the returned Entity to not be nullable.
Returns: The Entity that caused this Explosion. If the Explosion wasn't caused by any Entity, it will return null.
Return Type: MCEntity?
ZenScript Copy// Explosion.getExploder() as MCEntity?
myExplosion.getExploder();
Name: getExplosivePlacedBy
Gets the LivingEntity that caused this Explosion.
For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast.
If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null
is returned.
You may need to cast the returned LivingEntity to not be nullable.
Returns: The LivingEntity that caused this Explosion. null
if no LivingEntity caused it.
Return Type: MCLivingEntity?
ZenScript Copy// Explosion.getExplosivePlacedBy() as MCLivingEntity?
myExplosion.getExplosivePlacedBy();
Name: getPlayerKnockbackMap
Gets the player knockback map for this Explosion.
This map is only populated in Explosion#doExplosionA() so calling it before will return nothing.
This map is used to calculate the vectors that players around the explosion will be pushed back by.
Returns: A Map of PlayerEntity to Vector3d depicting knockback vectors.
Return Type: MCVector3d[MCPlayerEntity]
ZenScript Copy// Explosion.getPlayerKnockbackMap() as MCVector3d[MCPlayerEntity]
myExplosion.getPlayerKnockbackMap();
Name: getPosition
Return Type: MCVector3d
ZenScript Copy// Explosion.getPosition() as MCVector3d
myExplosion.getPosition();
Properties
Link to properties
名称 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
名称 | Type MCEntity? | Has Getter true | Has Setter false | Description Gets the actual Entity that caused this Explosion to occur. Examples: TNT will return itself. Creeper will return itself. A Ghast fireball will return itself. You may need to cast the returned Entity to not be nullable. |
名称 affectedBlockPositions | Type stdlib.List<BlockPos> | Has Getter true | Has Setter false | Description No Description Provided |
名称 damageSource | Type DamageSource | Has Getter true | Has Setter false | Description Gets the damage source of this Explosion. |
名称 explosivePlacedBy | Type MCLivingEntity? | Has Getter true | Has Setter false | Description Gets the LivingEntity that caused this Explosion. For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast. If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null is returned. You may need to cast the returned LivingEntity to not be nullable. |
名称 playerKnockbackMap | Type MCVector3d[MCPlayerEntity] | Has Getter true | Has Setter false | Description Gets the player knockback map for this Explosion. This map is only populated in Explosion#doExplosionA() so calling it before will return nothing. This map is used to calculate the vectors that players around the explosion will be pushed back by. |
名称 position | Type MCVector3d | Has Getter true | Has Setter false | Description No Description Provided |