MCItemStackMutable
Link to mcitemstackmutable
An MCItemStackMutable object is the same as any other IItemStack. The only difference is that changes made to it will not create a new ItemStack, but instead modify the stack given.
This is useful for example when you are dealing with Event Handlers and need to shrink the stack the player is using without assigning a new stack.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.MCItemStackMutable;
Implemented Interfaces
Link to implemented-interfaces
MCItemStackMutable implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStackMutable
Static Properties
Link to static-properties
이름 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
이름 CRAFTTWEAKER_DATA_KEY | Type string | Has Getter true | Has Setter false | Description No Description Provided |
Casters
Link to casters
반환 자료형 | 암묵적 |
---|---|
반환 자료형 IData | 암묵적 true |
반환 자료형 IIngredientWithAmount | 암묵적 true |
반환 자료형 MapData | 암묵적 true |
반환 자료형 MCItemDefinition | 암묵적 true |
반환 자료형 MCWeightedItemStack | 암묵적 true |
Methods
Link to methods
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void
<item:minecraft:dirt>.mutable().addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. |
Parameter name | Type string | Description The name of the modifier. |
Parameter value | Type double | Description The value of the modifier. |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. |
Parameter slotTypes | Type MCEquipmentSlotType[] | Description What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void
<item:minecraft:dirt>.mutable().addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. |
Parameter uuid | Type string | Description The unique identifier of the modifier to replace. |
Parameter name | Type string | Description The name of the modifier. |
Parameter value | Type double | Description The value of the modifier. |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. |
Parameter slotTypes | Type MCEquipmentSlotType[] | Description What slots the modifier is valid for. |
Name: addShiftTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter content | Type MCTextComponent | Description No Description Provided | Optional false | DefaultValue |
Parameter showMessage | Type MCTextComponent | Description No Description Provided | Optional true | DefaultValue |
Name: addTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.addTooltip(content as MCTextComponent) as void
Parameter | Type | Description |
---|---|---|
Parameter content | Type MCTextComponent | Description No Description Provided |
Name: anyDamage
Return Type: MCIngredientConditioned<IIngredient>
ZenScript Copy// MCItemStackMutable.anyDamage() as MCIngredientConditioned<IIngredient>
<item:minecraft:dirt>.mutable().anyDamage();
Name: asIIngredientWithAmount
Return Type: IIngredientWithAmount
ZenScript Copy// MCItemStackMutable.asIIngredientWithAmount() as IIngredientWithAmount
<item:minecraft:dirt>.mutable().asIIngredientWithAmount();
Name: clearCustomName
Clears any custom name set for this ItemStack
Return Type: void
ZenScript Copy// MCItemStackMutable.clearCustomName() as void
<item:minecraft:dirt>.mutable().clearCustomName();
Name: clearTooltip
Return Type: void
ZenScript Copy// MCItemStackMutable.clearTooltip() as void
<item:minecraft:dirt>.mutable().clearTooltip();
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// MCItemStackMutable.contains(ingredient as IIngredient) as boolean
<item:minecraft:dirt>.mutable().contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parameter | Type | Description |
---|---|---|
Parameter ingredient | Type IIngredient | Description The ingredient to check |
Name: getAttributes
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlotType
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlotType.
Return Type: stdlib.List<AttributeModifier>[Attribute]
ZenScript Copy// MCItemStackMutable.getAttributes(slotType as MCEquipmentSlotType) as stdlib.List<AttributeModifier>[Attribute]
<item:minecraft:dirt>.mutable().getAttributes(<equipmentslottype:chest>);
Parameter | Type | Description |
---|---|---|
Parameter slotType | Type MCEquipmentSlotType | Description The slot to get the Attributes for. |
Name: getDefinition
Return Type: MCItemDefinition
ZenScript Copy// MCItemStackMutable.getDefinition() as MCItemDefinition
<item:minecraft:dirt>.mutable().getDefinition();
Name: getEnchantmentLevel
Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.
Return Type: int
ZenScript CopyMCItemStackMutable.getEnchantmentLevel(enchantment as MCEnchantment) as int
Parameter | Type | Description |
---|---|---|
Parameter enchantment | Type MCEnchantment | Description No Description Provided |
Name: getEnchantments
Return Type: int?[MCEnchantment]
ZenScript Copy// MCItemStackMutable.getEnchantments() as int?[MCEnchantment]
<item:minecraft:dirt>.mutable().getEnchantments();
Name: getMaxStackSize
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
ZenScript Copy// MCItemStackMutable.getMaxStackSize() as int
<item:minecraft:dirt>.mutable().getMaxStackSize();
Name: getRarity
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
ZenScript Copy// MCItemStackMutable.getRarity() as Rarity
<item:minecraft:dirt>.mutable().getRarity();
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.getRemainingItem(stack as IItemStack) as IItemStack
<item:minecraft:dirt>.mutable().getRemainingItem(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|---|---|
Parameter stack | Type IItemStack | Description The stack to provide for this ingredient. |
Name: isFood
Return Type: boolean
ZenScript Copy// MCItemStackMutable.isFood() as boolean
<item:minecraft:dirt>.mutable().isFood();
Name: isImmuneToFire
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// MCItemStackMutable.isImmuneToFire() as boolean
<item:minecraft:dirt>.mutable().isImmuneToFire();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// MCItemStackMutable.matches(stack as IItemStack) as boolean
<item:minecraft:dirt>.mutable().matches(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|---|---|
Parameter stack | Type IItemStack | Description The stack to check |
Name: modifyShiftTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter shiftedFunction | Type ITooltipFunction | Description No Description Provided | Optional false | DefaultValue |
Parameter unshiftedFunction | Type ITooltipFunction | Description No Description Provided | Optional true | DefaultValue |
Name: modifyTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.modifyTooltip(function as ITooltipFunction) as void
Parameter | Type | Description |
---|---|---|
Parameter function | Type ITooltipFunction | Description No Description Provided |
Name: only
Use this if you already have the condition from another ingredient
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter condition | Type IIngredientCondition<IIngredient> | Description No Description Provided |
Name: onlyDamaged
Return Type: MCIngredientConditioned<IIngredient>
ZenScript Copy// MCItemStackMutable.onlyDamaged() as MCIngredientConditioned<IIngredient>
<item:minecraft:dirt>.mutable().onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.onlyDamagedAtLeast(minDamage as int) as MCIngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter minDamage | Type int | Description No Description Provided |
Name: onlyDamagedAtMost
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.onlyDamagedAtMost(maxDamage as int) as MCIngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter maxDamage | Type int | Description No Description Provided |
Name: onlyIf
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter uid | Type string | Description No Description Provided | Optional false | DefaultValue |
Parameter function | Type Predicate<IItemStack> | Description No Description Provided | Optional true | DefaultValue |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
Return Type: void
ZenScript Copy// MCItemStackMutable.removeGlobalAttribute(attribute as Attribute, slotTypes as MCEquipmentSlotType[]) as void
<item:minecraft:dirt>.mutable().removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslottype:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The attribute to remove. |
Parameter slotTypes | Type MCEquipmentSlotType[] | Description The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
Return Type: void
ZenScript Copy// MCItemStackMutable.removeGlobalAttributeModifier(uuid as string, slotTypes as MCEquipmentSlotType[]) as void
<item:minecraft:dirt>.mutable().removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslottype:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter uuid | Type string | Description The unique id of the AttributeModifier to remove. |
Parameter slotTypes | Type MCEquipmentSlotType[] | Description The slot types to remove it from. |
Name: removeTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.removeTooltip(regex as string) as void
Parameter | Type | Description |
---|---|---|
Parameter regex | Type string | Description No Description Provided |
Name: setImmuneToFire
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
Return Type: void
ZenScript Copy// MCItemStackMutable.setImmuneToFire(immuneToFire as boolean) as void
<item:minecraft:dirt>.mutable().setImmuneToFire(true);
Parameter | Type | Description |
---|---|---|
Parameter immuneToFire | Type boolean | Description Should the item be immune to fire. |
Name: setMaxStackSize
Sets the max stacksize of the Item.
Return Type: void
ZenScript Copy// MCItemStackMutable.setMaxStackSize(newMaxStackSize as int) as void
<item:minecraft:dirt>.mutable().setMaxStackSize(16);
Parameter | Type | Description |
---|---|---|
Parameter newMaxStackSize | Type int | Description The new max stack size of the Item. |
Name: setRarity
Sets the rarity of the Item.
Return Type: void
ZenScript Copy// MCItemStackMutable.setRarity(newRarity as Rarity) as void
<item:minecraft:dirt>.mutable().setRarity(Rarity.UNCOMMON);
Parameter | Type | Description |
---|---|---|
Parameter newRarity | Type Rarity | Description The new rarity of the Item. |
Name: weight
Return Type: MCWeightedItemStack
ZenScript CopyMCItemStackMutable.weight(weight as double) as MCWeightedItemStack
Parameter | Type | Description |
---|---|---|
Parameter weight | Type double | Description No Description Provided |
연산자
Link to 연산자
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myMCItemStackMutable
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in <item:minecraft:dirt>.mutable()
Name: EQUALS
ZenScript CopymyMCItemStackMutable == o as Object
Name: MOD
ZenScript CopymyMCItemStackMutable % percentage as int
Name: OR
ZenScript CopymyMCItemStackMutable | other as IIngredient
Properties
Link to properties
이름 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
이름 amount | Type int | Has Getter true | Has Setter false | Description Gets the amount of Items in the ItemStack |
이름 burnTime | Type int | Has Getter true | Has Setter true | Description No Description Provided |
이름 damageable | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
이름 damaged | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
이름 definition | Type MCItemDefinition | Has Getter true | Has Setter false | Description No Description Provided |
이름 displayName | Type string | Has Getter true | Has Setter false | Description Gets the display name of the ItemStack |
이름 empty | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is empty |
이름 enchantments | Type int?[MCEnchantment] | Has Getter true | Has Setter false | Description No Description Provided |
이름 food | Type MCFood? | Has Getter true | Has Setter true | Description No Description Provided |
이름 getOrCreate | Type IData | Has Getter true | Has Setter false | Description Returns the NBT tag attached to this ItemStack or makes a new tag. |
이름 getRepairCost | Type int | Has Getter true | Has Setter false | Description Gets the repair cost of the ItemStack, or 0 if no repair is defined. |
이름 hasDisplayName | Type boolean | Has Getter true | Has Setter false | Description Returns true if the ItemStack has a display name. |
이름 hasEffect | Type boolean | Has Getter true | Has Setter false | Description Returns true if this ItemStack has an effect. |
이름 hasTag | Type boolean | Has Getter true | Has Setter false | Description Returns true if this ItemStack has a Tag |
이름 immuneToFire | Type void | Has Getter true | Has Setter true | Description Sets if this IItemStack is immune to fire / lava. If true, the item will not burn when thrown into fire or lava. |
이름 isCrossbow | Type boolean | Has Getter true | Has Setter false | Description Returns true if this stack is considered a crossbow item |
이름 isEnchantable | Type boolean | Has Getter true | Has Setter false | Description Can this ItemStack be enchanted? |
이름 isEnchanted | Type boolean | Has Getter true | Has Setter false | Description Is this ItemStack enchanted? |
이름 maxDamage | Type int | Has Getter true | Has Setter true | Description Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
이름 maxStackSize | Type int | Has Getter true | Has Setter true | Description Returns the max stack size of the Item in the ItemStack |
이름 owner | Type string | Has Getter true | Has Setter false | Description Gets owning mod for the Item in this IItemStack |
이름 rarity | Type Rarity | Has Getter true | Has Setter true | Description Returns the rarity of the Item in the ItemStack |
이름 registryName | Type MCResourceLocation | Has Getter true | Has Setter false | Description Gets the registry name for the Item in this IItemStack |
이름 stackable | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
이름 tag | Type IData | Has Getter true | Has Setter false | Description Returns the NBT tag attached to this ItemStack. |
이름 toolTypes | Type ToolType[] | Has Getter true | Has Setter false | Description No Description Provided |
이름 translationKey | Type string | Has Getter true | Has Setter false | Description Returns the unlocalized Name of the Item in the ItemStack |
이름 useDuration | Type int | Has Getter true | Has Setter false | Description Gets the use duration of the ItemStack |