This event is the superclass of all other PlayerInteract events. Generally, you want to use the subtypes of this event.
The event is not cancelable.
The event does not have a result.
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
If the interaction was on an entity, will be a BlockPos centered on the entity. If the interaction was on a block, will be the position of that block. Otherwise, will be a BlockPos centered on the player.
Return Type: BlockPos
MCPlayerInteractEvent.getBlockPos() as BlockPos myMCPlayerInteractEvent.getBlockPos();
The face involved in this interaction. For all non-block interactions, this will return null
Return Type: Direction?
MCPlayerInteractEvent.getFace() as Direction? myMCPlayerInteractEvent.getFace();
The stack involved in this interaction. May be empty, but will never be null.
Return Type: IItemStack
MCPlayerInteractEvent.getItemStack() as IItemStack myMCPlayerInteractEvent.getItemStack();