Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.Explosion;

Name: create

Return Type: Explosion

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Explosion.create(world as MCWorld, x as double, y as double, z as double, size as float, causesFire as boolean, mode as ExplosionMode, exploder as MCEntity, source as DamageSource) as Explosion
ПараметрТипОписаниеOptionalDefaultValue
Параметр
world
Тип
MCWorld
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
x
Тип
double
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
y
Тип
double
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
z
Тип
double
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
size
Тип
float
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
causesFire
Тип
boolean
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
mode
Тип
ExplosionMode
Описание
No Description Provided
Optional
false
DefaultValue
Параметр
exploder
Тип
MCEntity
Описание
No Description Provided
Optional
true
DefaultValue
Параметр
источник
Тип
DamageSource
Описание
No Description Provided
Optional
true
DefaultValue

Link to clearAffectedBlockPositions

Name: clearAffectedBlockPositions

Clears the affected block positions of this Explosion.

Return Type: void

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// Explosion.clearAffectedBlockPositions() as void

myExplosion.clearAffectedBlockPositions();

Name: doExplosionA

Performs the first part of the explosion which is destroying the blocks.

Return Type: void

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// Explosion.doExplosionA() as void

myExplosion.doExplosionA();

Name: doExplosionB

Performs the second part of the explosion which is the sound, drops and if enabled the particles.

Return Type: void

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// Explosion.doExplosionB(spawnParticles as boolean) as void

myExplosion.doExplosionB(true);
ПараметрТипОписание
Параметр
spawnParticles
Тип
boolean
Описание
Should particles be spawned.

Link to getAffectedBlockPositions

Name: getAffectedBlockPositions

Return Type: stdlib.List<BlockPos>

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// Explosion.getAffectedBlockPositions() as stdlib.List<BlockPos>

myExplosion.getAffectedBlockPositions();

Name: getDamageSource

Gets the damage source of this Explosion.

Returns: The damage source of this Explosion.
Return Type: DamageSource

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// Explosion.getDamageSource() as DamageSource

myExplosion.getDamageSource();

Name: getExploder

Gets the actual Entity that caused this Explosion to occur.

Examples: TNT will return itself. Creeper will return itself. A Ghast fireball will return itself.

You may need to cast the returned Entity to not be nullable.

Returns: The Entity that caused this Explosion. If the Explosion wasn't caused by any Entity, it will return null.
Return Type: MCEntity?

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// Explosion.getExploder() as MCEntity?

myExplosion.getExploder();

Link to getExplosivePlacedBy

Name: getExplosivePlacedBy

Gets the LivingEntity that caused this Explosion.

For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.

Returns: The LivingEntity that caused this Explosion. null if no LivingEntity caused it.
Return Type: MCLivingEntity?

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// Explosion.getExplosivePlacedBy() as MCLivingEntity?

myExplosion.getExplosivePlacedBy();

Link to getPlayerKnockbackMap

Name: getPlayerKnockbackMap

Gets the player knockback map for this Explosion.

This map is only populated in Explosion#doExplosionA() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.

Returns: A Map of PlayerEntity to Vector3d depicting knockback vectors.
Return Type: MCVector3d[MCPlayerEntity]

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// Explosion.getPlayerKnockbackMap() as MCVector3d[MCPlayerEntity]

myExplosion.getPlayerKnockbackMap();

Name: getPosition

Return Type: MCVector3d

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// Explosion.getPosition() as MCVector3d

myExplosion.getPosition();

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет SetterОписание
Название
Тип
MCEntity?
Имеет Getter
true
Имеет Setter
false
Описание
Gets the actual Entity that caused this Explosion to occur.

Examples:
TNT will return itself.
Creeper will return itself.
A Ghast fireball will return itself.

You may need to cast the returned Entity to not be nullable.
Название
affectedBlockPositions
Тип
stdlib.List<BlockPos>
Имеет Getter
true
Имеет Setter
false
Описание
No Description Provided
Название
damageSource
Тип
DamageSource
Имеет Getter
true
Имеет Setter
false
Описание
Gets the damage source of this Explosion.
Название
explosivePlacedBy
Тип
MCLivingEntity?
Имеет Getter
true
Имеет Setter
false
Описание
Gets the LivingEntity that caused this Explosion.

For example:
If the Explosion was caused by TNT, it will return the PlayerEntity that placed it.
If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity.
If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that
generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.
Название
playerKnockbackMap
Тип
MCVector3d[MCPlayerEntity]
Имеет Getter
true
Имеет Setter
false
Описание
Gets the player knockback map for this Explosion.

This map is only populated in Explosion#doExplosionA() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.
Название
position
Тип
MCVector3d
Имеет Getter
true
Имеет Setter
false
Описание
No Description Provided