A registered CoT Item. Used for advanced functionality. like onItemUse, onItemRightClick etc.

These functions should be run in CraftTweaker scripts, instead of ContentTweaker ones. And they are reloadable. You can get it via advanced item BEP.

This class was added by a mod with mod-id contenttweaker. So you need to have this mod installed if you want to use this feature.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.contenttweaker.item.advance.CoTItemAdvanced;

Name: setInventoryTick

Sets what will happen when the item is ticked in an inventory.

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setInventoryTick(func as IItemInventoryTick) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemInventoryTick
Description
an IItemInventoryTick function

Link to g-setitemcolorsupplier

Name: setItemColorSupplier

The item's color.

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setItemColorSupplier(func as IItemColorSupplier) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemColorSupplier
Description
an IItemColorSupplier, The tintIndex is layerX property of its model.

Name: setOnHitEntity

Sets what will happen when a living entity attacks other entities with this item.

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setOnHitEntity(func as IItemHitEntity) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemHitEntity
Description
an IItemHitEntity function, the function return whether can attack or not.

Link to g-setoninteractwithentity

Name: setOnInteractWithEntity

Sets what will happen when a player interacts (right-clicks) an entity with this item.

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setOnInteractWithEntity(func as IItemInteractWithEntity) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemInteractWithEntity
Description
an IItemInteractWithEntity function, the function should return an ActionResultType

Name: setOnItemRightClick

Sets what will happen when the player right clicks with the item. If the item is food, then you cannot use this method as the food mechanics also use this method.

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setOnItemRightClick(func as IItemRightClick) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemRightClick
Description
an IItemRightClick function, the function should return an ActionResultType

Name: setOnItemUse

Sets what will happen when the player uses this item on a block

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setOnItemUse(func as IItemUse) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemUse
Description
an IItemUse function, the function should return an ActionResultType

Name: setUsingTick

The Set function will be called each tick while using the item

Returns: the CoTItemAdvanced, used for method chaining
Return Type: CoTItemAdvanced

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CoTItemAdvanced.setUsingTick(func as IItemUsingTick) as CoTItemAdvanced
ParameterTypeDescription
Parameter
func
Type
IItemUsingTick
Description
an IItemUsingTick function. The count argument of function is the amount of time in tick the item has been used for continuously.