Link to mclivinghealevent
This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.
The event is cancelable.
If the event is canceled, the entity is not healed
The event does not have a result.
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Link to extending-mclivingevent
Link to 使用方式
Gets the amount of healing.
Returns: The amount of damage to heal.
Return Type: float
// MCLivingHealEvent.getAmount() as float event.getAmount();
Sets the amount of healing.
Return Type: void
// MCLivingHealEvent.setAmount(amount as float) as void event.setAmount(0.5);
描述The amount of damage to heal.
描述Gets the amount of healing.