MCLivingHealEvent

Link to mclivinghealevent

This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.MCLivingHealEvent;

Extending MCLivingEvent

Link to extending-mclivingevent

MCLivingHealEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHealEvent

Name: getAmount

Gets the amount of healing.

Returns: The amount of damage to heal.
Return Type: float

ZenScript
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// MCLivingHealEvent.getAmount() as float

event.getAmount();

Name: setAmount

Sets the amount of healing.

Return Type: void

ZenScript
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// MCLivingHealEvent.setAmount(amount as float) as void

event.setAmount(0.5);
参数类型描述
参数
amount
类型
float
描述
The amount of damage to heal.
名称类型可获得可设置描述
名称
amount
类型
float
可获得
true
可设置
true
描述
Gets the amount of healing.